A look in the Chaos Daemons Epidemius box
16 years ago 6John gets out Epidemius from the Chaos Daemons range, looking over each part and having trouble telling what some parts are lol.
John gets out Epidemius from the Chaos Daemons range, looking over each part and having trouble telling what some parts are lol.
John un-boxes the Bloodletters of Khorne and recommends them as an easy build compared to some other of the things he’s built (do I hear STOMPA!).
Yes a new version of Blood Bowl for the PC is just around the corner, Blood Bowl: Legendary Edition.
Today Darrell talk’s about the Eldar Bladestorm special rule allowing you to fire a 3rd shot when you need it, which is good for cutting down some pesky green skins before the get to close.
Darrell talks about the Tyranid Gargoyle special rules, the upgrades you can take and what he thinks they’re good for in Warhammer 40k.
Darrell looks at adding engineers to the dwarf cannon, and discusses the advantages and disadvantages in you Warhammer Fantasy games.
Darrell gets a question on how Marker Lights work on a Pathfinders Pulse Carbine and how not to try and cheese them up.
Darrell takes us on a quick look at charging a model that has used the transformation of kadon, and whether of not you can issue a challenge in Warhammer Fantasy.
Darrell looks at the Feel No Pain rule for Chaos Spawn and some nasty Mega Armored Nobz.
We have always known that Darrell considers himself to be divine in the wargaming universe. Well now God has a mission for Darrell and comes to him in a vision of light.
Some new images arrived in the studio today showing the new Infinity September’s releases from Corvus Belli.
Let’s have a wee recap of the Deepstriking rules because it’s a set of rules everyone should know.
Darrell looks at the Chaos Warptime Psychic Power to see what dice you re-roll when using it.
Darrell and Karl take the time to look at using the Veil of Darkness with Immortals after a viewer inquired if it was a bit on the cheesy side.
So what can I tell you about Kings of War? Well first it was a very fluid game, as Alessio was literally rewriting the rules as we played, with many of the ideas from previous games being jettisoned and new ideas being added... but let's get down to the nitty-gritty... how does the game play?
Darrell has a look at using the Daemonhunters Holocaust Psychic Power. It’s quite a cool power for the points, but is it worth taking?
In Warhammer Fantasy Battle you can give your characters special weapons and Darrell takes some time to talk about how them, more specifically how they take precedence over your characters standard weapon.
So we have been having a look over the Kings of War Zombies for a few days now and we gotta say they are a really great addition to the Kings of War Undead range. We had high hopes for […]
After allot of speculation (though let’s be honest it’s not been much of a secret) Games Workshop have made it official, Dark Eldar will be getting the TLC that they have been denied for so very long. In fact I […]
Darrell chats about the weapons systems on Tau Battlesuits, more specifically about how many weapons you can take and points out that Twin-linked weapons use two slots.
So the Beta for Kings of War is finally kicking off and you lucky folks here at Beasts of War get to be at the forefront of it all. We are giving members access to download the beta rules and access […]