Skip to toolbar
Collins builds the world of The Walking Dead

Collins builds the world of The Walking Dead

Supported by (Turn Off)

Project Blog by collins Cult of Games Member

Recommendations: 1454

About the Project

In this project I will be building boards that are interesting and unique from The Walking Dead and using them in another project as I document my solo play through of Mantic Games The Walking Dead All Out War. I may take inspiration from the comics or the TV show, i'm not fussed for timelines etc and i'll be making my own story for Rick along the way. Enjoy this project is the building and prep project, go view my other one for the storyline (battle reports)

This Project is Active

Arnold Greene

Tutoring 2
Skill 3
Idea 3
No Comments
Arnold Greene
Arnold Greene

Here is a lesson in check the reference photos more closely!

The Mantic Games painted version of this character shows him with blonde hair, same with Lacey actually, but when you check the comic colourisation you can see he has dark hair like the rest of the family! on reflection i should have spotted though, after all it is to be expected that siblings have the same hair colour (although not guaranteed)

don't copy this one! it's wrong!don't copy this one! it's wrong!

Here's Negan

Tutoring 2
Skill 2
Idea 3
No Comments
Here's Negan
Here's Negan
Here's Negan

Three slightly different images of everyone’s favourite badass, Negan.

This model is the kickstarter exclusive and MMF tribes painting competition version of him. It’s an iconic pose for him and one of four versions that mantic made.

  • kickstarter (this one)
  • bat swinging normal one
  • eenie meanie miney moe… smash glenn’s brains in as you go
  • Here’s Negan boardgame version

I’ve entered this into the MMF Tribes painting competition, we’ll see how I do!

The Greene Girls

Tutoring 2
Skill 4
Idea 5
No Comments
The Greene Girls
The Greene Girls

I’ve continued to push on with the Greene family farm crew by painting a the daughters. Lacey with her pitchfork, Maggie rebelling with a pistol and then the youngest of the whole family, Susie and Rachel.

all three of these are listed as support characters and are all quite cheap. The teenagers Susie and Rachel are there just to give buffs to other family members in melee and defence. outside of that they are extremely weak.  Lacey seems just to be good at making noise to distract walkers, clearly good a throwing rocks or squeaky ducks. Maggie however has a reasonable dice pool and gets benefits of being out on her own representing her rebellious nature. the requirement to be 10 inches away though on a 20×20 inch board is going the be really quite hard to achieve though.

Morgan the Distaught Father

Tutoring 2
Skill 5
Idea 5
No Comments
Morgan the Distaught Father

Somewhere in the background Morgan and Duane run into big problems and Duane passes away and turns to a walker. Morgan descends into unstable depression but is still experienced in taking on and killing walkers. His clothing is ripped or torn and he has lost care for his appearance.

Armed with his son’s trusty shovel Morgan’s dice pools for melee and defence increase in quantity and quality to show his improved skillset, however he is more likely to lose his nerve and it’s also random how many actions he can take to represent his distraught nature and his vulnerable nature.

Hershel

Tutoring 2
Skill 4
Idea 5
No Comments
Hershel

Hershel is an old vet turned farmer, here he is with his farm doggo. As i have alredy built his barn i thought it was time i started painting his family, thought best to start on the patriarch before moving onto the (now adult) children.

In game he is a support character and most use him as a kind of medic.

Reggie the runner

Tutoring 3
Skill 5
Idea 5
No Comments
Reggie the runner

A runaway convict that takes on the law and wins, he just loses to the apocalypse. According to wiki this character is the only character to come back as a walker and kill another named character (amy). He was also only ever named by mantic games, which is a cool titbit and also explains why there is a walker model of him too!

In game he is a cheap/middling level bruiser character, crying out for a titanium baseball bat and not a lot else due to his dice pool and the bat adding to that and allowing for a reroll, keep him away from shotguns, and police officers.

Low-life Scum

Tutoring 3
Skill 5
Idea 5
No Comments
Jud, Andy and CraigJud, Andy and Craig

Ever want to know what a gang of depraved violent rapist scum looks like in the post apocalypse? look no further than these three feable excuses for humanity who band together as The Marauders on the I-75.

They ambush Rick, Carl and Abraham and end up dead after trying to hold them up (for supplies) and also rape Carl. Nobody cried at their demise.

I made the below list for them, it is only 100 points so is suitably devoid of capability.

  • Jud – 24
    • 38 revolver – 15
  • Andy – 20
    • Felling Axe – 23
  • Craig – 12
    • Crowbar – 6

There is one ranged guy and two melee guys, no buffs or backup. it relies purely on luck of the dice.

It’s actually quite hard to make a 100 point list because there is so much temptation to add as many upgrades as possible or simply have better characters!

Pro Football Survivors

Tutoring 5
Skill 6
Idea 6
1 Comment
The beginning of the annual challengeThe beginning of the annual challenge
Pro Football Survivors

It’s the first day of meteorological spring and so it is customary for me to revert back to painting The Walking Dead, All Out War models for the Spring Clean Challenge! These 3 took a total of 4 hours to paint and rebase thanks to speedpaints/contrasts (ok, so i did start them last night but shhhh!)

I’ve started moving out of the Atlanta Camp members. the first lot i did was the ‘Prelude to Woodbury group‘. Now i’ve moved onto Tyreese’s Group.

I have decided to use them to make a small 150 point group

  • Tyreese (Pro Footballer) – 58
    • football pads – 12
    • football helmet 8
    • Tyreese’s hammer – 16
    • Cleaver – 5
    • Keepsake – 4
  • Julie – 10
    • First aid kit – 10
    • Screwdriver – 5
  • Chris – 12
    • .22 Revolver – 10

This list all hinges on keeping Tyreese alive. Just like in the comics Chris has a pistol and thinks he is billy big bollocks, I expect he will fire it early in game in an attempt to impress his girlfriend Julie and end up being a convenient distraction for the walkers/biters/zombies. If he isn’t eaten though he can run around gathering supplies and maybe getting lucky to find a close combat weapon.

Julie will spend most of her time glued to Tyreese, for protection and in game buffing for Tyreese. She comes with a handydandy medical kit to patch up her dad and feed him ibuprofen when he’s gone postal on a baddie and got a scratch or two, the screwdriver gives her a bonus against unarmed combatants, seems thematic as a ‘grab it in a pinch’ weapon.

Tyreese is where all the points are, of 150 he is 103 in his own right. If he dies, it’s effectively game over for the list. He has brought his football kit along to help tank wounds in combat against other survivors (reduces damage in combat and also adds in a defence die) whilst he whirls away at them with his signature hammer (knocks people to the ground if it doesn’t stove their head in and adds in more dice when rolling a !) and bonus meat cleaver (does extra wounds thanks to ‘Sharp’ keyword). finally the keepsake will bring a bit of luck (adds a ! or removes a ! from a roll – stops him getting bitten) when all other options are bust. He is a tough nut, throw him into a gymnasium full of walkers and watch the bodies hit the floor!

Supported by (Turn Off)