Playing Infinity – Camouflage & Hiding Part 2
June 30, 2011 by lloyd
June 30, 2011 by lloyd
Here's the secound of three videos showing how to use camouflage and how to hide in Infinity.
BoW Lloyd
9
Get Started In Quar With The New Clash of Rhyfles Starter Set
0
Dive Into Warp Miniatures’ Halloween ArcWorlde Miniatures
3
Celebrate Halloween & Christmas With Moonstone’s Grimblesnag
2
On Bloody Ground’s New Historical Rules Head To The Sudan
5
Micro Art’s Pre-Painted 28mm Fantasy Terrain Range Expands
23
Flyers Revealed For Atomic Mass Games’ Star Wars: Legion!
3
Tired Of Jousting? Try McCullough’s Hairfoot Polo Rules & Miniatures
9
New Combat Se7ens Sets For Grimdark Painters By The Army Painter
2
Plastic Prussian Yeomen Pre-Orders For Trench Crusade Now Live
9
Warhammer: The Old World’s Tomb Kings Get New Skeleton Horsemen
3
Para Bellum Introduce Clash! New Way To Dive Into Conquest First Blood
6
Classic Blood Bowl Goblin Star Players Return To The Pitch
3
Battle It Out In The Early War With New Flames Of War Set [Updated]
3
New British Miniatures Join Black Powder Epic Battles: Zulu
11
Warhammer 40K Ready Painted Terrain Up For Pre-Order This Week
5
Sieges & Strongholds Coming To Victrix & Noodle’s Pillage!
0
Pre-Order Warhammer Age Of Sigmar’s Khazalite Holds This Weekend
1
Delve Into The Discworld RPG With Modiphius’ Starter Set
3
Fight For The Falklands With Battlefront’s New Team Yankee Sets
0
Warcrow’s Best Faction? Red Caps For Corvus Belli’s Fantasy Wargame
1
BIG Halo: Campaign Evolved News & The Covenant Are Coming!
8
Even More Characters Join The Silver Bayonet’s Venetian Adventure
2
Medbury Miniatures Surprise With Fantasy Barbarians For October
5
Kromlech Kick Off Orktober With DUNE-Inspired Vehicles & More
1
Unleash More Alien Invaders On Your 28mm Sci-Fi Battlefields
1
Build Marius’ Roman Mules With Graal Miniatures On Kickstarter
3
Reinforce Your 10mm Robot Legions In Hydra’s Atomic Tank
0
New Darkoath Warqueen Warhammer Day Miniature Previewed
2
Burn Down More Victrix Dark Age Huts In Games Of Pillage
3
Warp Miniatures & Malev Da Shinobi Collab On Greathelm Knights!
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
Historical Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
Painting in Tabletop Gaming
3D Printing for Tabletop Gaming
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Historical Tabletop Game Discussions
Painting in Tabletop Gaming
Science Fiction Tabletop Game Discussions
News, Rumours & General Discussion
Science Fiction Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
Science Fiction Tabletop Game Discussions
Copyright © 2026 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
Manage your cookie preferences below:
Essential cookies enable basic functions and are necessary for the proper function of the website.
These cookies are needed for adding comments on this website.
These cookies are used for managing login functionality on this website.
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com (opens in a new window)


Here’s a question: Since the Scout is no longer camo’ed, Discover wouldn’t DO anything. In this sense, if you are going to be shot, why attempt to discover?
So it’d go like this
Scout: Move (1st half)
MB: No ARO declared.
Scout: Shoot (2nd half)
MB: Declare Shoot ARO.
(Resolves scout shots. If the MB is still there, resolve counter-fire ARO)
You’ve made a good point here. let me give you some reasons. If only one of your models can see the camo marker then it’s a good idea to proceed as you have said (at the risk of being killed before you can do anything). But keep in mind that the active player will declare his second part of the order after seeing which is your ARO. He can try to deceive you. I mean, perhaps his only interest was to close distances as much as possible or ignore your troop and go directly for another target (a location to capture and hold, some data to steal or a unit to assassinate). So he could declare MOVE as his 2nd part of the order in which case you couldn’t do anything because you decided to wait and see if the marker reveals.
Also keep in mind another possibility. Imagine some of your models are covering fire lines between themselves so that more than one of your models can see the camo marker. In that case you could have one of your models ARO discover while the other/s wait to see what the marker does. Now the camo is in a pinch because he can’t try to deceive you like I commented before. If he shoots the model trying to discover him then he is very likely to kill him but the other units that decided to wait will shoot at him with uncontested fire. And if he chooses not to attack but keep on moving then it’s possible the unit trying to discover him succeeds.