Playing Infinity – Camouflage & Hiding Part 2
June 30, 2011 by lloyd
June 30, 2011 by lloyd
Here's the secound of three videos showing how to use camouflage and how to hide in Infinity.
BoW Lloyd
0
New French Foreign Legion & Armies Of Book Coming To Bolt Action
6
New Look Space Marine Infantry For 11th Edition Warhammer 40,000
0
Assault Your Enemies With New Armoured Clash Empire Set
5
Games Workshop Reveal New (Crashed) Plastic Thunderhawk Gunship
0
New Imperium Starter Set Previewed For Warcradle’s Dystopian Wars
13
Martyrdom! New Crusader-era Historical Wargame Previews
2
Necromunda’s Goliath & Escher Get Reinforcements This Weekend
0
Download Free Pillage Compendium For 19 New Dark Age Scenarios
8
Spectre Miniatures Go All Grand Theft Auto With New Releases
5
New Shamans & Swordsmen Come To TTCombat Combat’s Carnevale
0
Unleash Your Infinity Miniatures On Micro Art’s Delos Station
0
Statuesque Miniatures’ Cloth Trows Bimble Their Way Onto Kickstarter
2
The Lazy Forger Gets Distracted From Tiny Sci-Fi By Historical Vikings!
3
Jade & Claw – New Grimdark Future Battle Box Coming Soon
4
FireForge Games Prepare New Plastic Camel Cavalry For Kickstarter
0
New 28mm Sirmoor Gurkhas Available From Empress Miniatures
0
Bad Squiddo Games Previews WW2 Heroes Of The Dutch Resistance
2
WildMesh’s Crusade Miniatures Join Wargame Exclusive’s Collection
1
WiP Games & Miniatures Update 28mm Sea Peoples Range
7
New Warhammer Age of Sigmar Mini-Game, Brawlers Of Behemat!
8
Brilliant Classic Barbarian Miniatures & Art On Kickstarter
4
New Space Marine Captain On Bike Rides Into Warhammer 40,000
3
Big Changes Coming To Space Marines In Warhammer 40,000
3
WW2 Wargame Iron Cross Evolves Into New No Easy Ground Rules
0
More Hextech Terrain On The Way For 6-10mm Sci-Fi Wargaming
1
Pre-Orders For New Edition Of Iconic Cry Havoc Coming Soon!
3
New Warhammer: The Old World Battle March Pre-Orders This Week
4
Custodes Support Arrives This Week With New Battle Group
2
World War II 1941 US Infantry Joins 1st Corps Historical Collection
2
New Hardbot Mechs Join Modiphius’ 6mm Sci-Fi Wargame, Hardwar
Science Fiction Tabletop Game Discussions
Painting in Tabletop Gaming
Painting in Tabletop Gaming
News, Rumours & General Discussion
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Historical Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Technical Support
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Pulp, Punk, Horror & Weird Tabletop Game Discussions
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Copyright © 2026 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
Manage your cookie preferences below:
Essential cookies enable basic functions and are necessary for the proper function of the website.
These cookies are needed for adding comments on this website.
These cookies are used for managing login functionality on this website.
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com (opens in a new window)


Here’s a question: Since the Scout is no longer camo’ed, Discover wouldn’t DO anything. In this sense, if you are going to be shot, why attempt to discover?
So it’d go like this
Scout: Move (1st half)
MB: No ARO declared.
Scout: Shoot (2nd half)
MB: Declare Shoot ARO.
(Resolves scout shots. If the MB is still there, resolve counter-fire ARO)
You’ve made a good point here. let me give you some reasons. If only one of your models can see the camo marker then it’s a good idea to proceed as you have said (at the risk of being killed before you can do anything). But keep in mind that the active player will declare his second part of the order after seeing which is your ARO. He can try to deceive you. I mean, perhaps his only interest was to close distances as much as possible or ignore your troop and go directly for another target (a location to capture and hold, some data to steal or a unit to assassinate). So he could declare MOVE as his 2nd part of the order in which case you couldn’t do anything because you decided to wait and see if the marker reveals.
Also keep in mind another possibility. Imagine some of your models are covering fire lines between themselves so that more than one of your models can see the camo marker. In that case you could have one of your models ARO discover while the other/s wait to see what the marker does. Now the camo is in a pinch because he can’t try to deceive you like I commented before. If he shoots the model trying to discover him then he is very likely to kill him but the other units that decided to wait will shoot at him with uncontested fire. And if he chooses not to attack but keep on moving then it’s possible the unit trying to discover him succeeds.