Bob's Going 'Nuts'
Move 3 , it's all over (but not the way we expected!
Move 3 started with both sides trying to use Artillery on each other fo no appreciate effect.
Jo also tried to Panzerfaust one of the fireflys, and missed. Then he tried to turn the building where his Panzerfaust had fired from into a stronghold only to have it successfully cleared by British Infantry from one of the British event cards ( 3rd 6 on the trot it’s not Kevin!)
Jo again went 1st and raced his Panther across the gap. Kevin spotted him with the buttoned Firefly but missed with his single dice shot.
Alex, 1st Sherman spotted the 2nd Panther as it entered the wood, Who returned the favour but couldn’t fire as being buttoned up as he had to use his tactical move to spot. as did the Humber which was moving up.
( rather fortunate as we will see).
Kevin continued to move up the road loading like mad.
Jo fired his Panther at Alex 2nd Sherman ( Cpl Nobbs) and hit, then rolled for location and got running gear, the worst possible result as it was as only place he wouldn’t get an auto knock out.
( if I’ve read rules right).
This crippled the Sherman, only allowing movement in the tactical phase. So shoot or scoot effectively. , but leaving it sill in the fight.
Sgr Colon being what happened replied next hoping for a miracle and got it , you guessed it, the running gear, and just managed to penetrate by one crippling the Panther.
Jo saw what looked like a good chance of victory disappear so raced the Panzer IV across the gap , dodging both the hasty 17pdt shots from Kevin . Maybe he might get away with it.
But of all things the Humber scotched this plan. Alex thought what the he and fired his 2pdr at the Panzer IV hoping for a Forlorn Hope…..
And guess what got it…. yup another rolling gear hit with a 6 for effect crippling Jo’s Panzer Iv as well.
Now for those wondering Rolling gear is only a one on a d6 table from the front, and so far 3 shots in succession had hit that location.
At this point Jo called it quits, as he had effectively two pill boxes with two Fireflys racing up behind him.
Just of curiosity we added up the victory pts Kevin and Alex got 6 ps for the one kill and two cripples and Jo got one for his cripple,
History was maintained with 3rd Royal Tank Regiment stopping 2nd Panzer Division’s from reaching the Meuse. Nobby survived for another day with no doubt a whole new pile of German Souveniers.
But the main thing was achieved both sides enjoyed the game and although we only managed one game in around 3 hours, slowed initially as learning new games mechanics and move 3 went far quicker as the players had quickly picked up most of the rules by then.



