Fields of Grey - The Grim Dark World of 40k, Autism & Playing Through the Storm
Pivoting to 40k - for the Spring Clean Challenge
(disclaimer – AI has been used to help me write this)
There’s always a moment in a hobby project where you have to make a call: stick with the original plan, or pivot to what actually gets you playing.
For me, that moment has arrived.
I’ve really enjoyed the idea of building something around Star Wars: Legion. It’s a fantastic system, great models, and an incredible setting to explore. But the reality is simple—right now, it isn’t the fastest route to getting games on the table.
And that’s what this project is all about.
Fields of Grey exists to remove the barriers between having an army and actually playing with it. So I’m making a shift.
The biggest reason is practical: I already have more to work with.
I’ve got models built.
I’ve got armies started.
I’ve got options ready to go.
With Legion, I’d be starting from a colder position—more building, more prep, more time before anything meaningful hits the table. With 40K, I’m already halfway there.
And that matters.
Because the longer a project stays in the “preparation phase,” the more likely it is to stall.
This ties directly into the core philosophy of Fields of Grey:
If it’s built, it’s playable.
Warhammer 40,000 gives me the quickest way to prove that.
I don’t need to wait until everything is painted.
I don’t need a “perfect” army list.
I don’t need to finish anything before I begin.
I can take what I already have—grey plastic, half-finished units, mixed forces—and start playing immediately.
That’s the whole point.
Another major factor is scale.
40K gives me:
- multiple factions already in progress
- flexibility in matchups
- room for narrative campaigns
- and endless ways to expand over time
This means I’m not locked into a single pathway. I can experiment, run different games, and build momentum quickly.
And momentum is everything in a project like this.
At its core, this pivot is about one thing:
getting games played as quickly as possible.
Not next month.
Not after everything is painted.
Now.
Because once games start happening:
- stories start forming
- armies start evolving
- and the project actually becomes real
That’s where the energy comes from.
So this is the new direction:
Fields of Grey: Crusade of the Unpainted will now be focused on Warhammer 40,000.
You’ll see:
- unpainted armies taking the field
- battle reports from real games
- campaigns built from whatever is available
- and a focus on playing first, refining late
Because at the end of the day, this isn’t about having the best-looking army.
It’s about having an army that fights.
