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Aeon Trespass Odyssey

Aeon Trespass Odyssey

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Cycle 5 - Session 16

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Cycle 5 - Session 16

As a consequence of progressing the main plot in my last gaming session, today I had to do another “boss” battle. I’ve done enough of them this cycle that now the main primordial is fighting as hard as it can.

 

It got to the point where I just had to do one more wound to escape (i.e. win the scenario). One of my titan’s had run out of oxygen and died, but that was the result of a wound consequence that drained them of a turn’s oxygen unexpectedly. My three remaining Titan’s had enough oxygen to take one action each, then they too would die and I’d loose.

 

I attacked and hit the primordial’s “tainted godhood.” I’ve no idea what part of their anatomy that could possibly be referring to. Anyway, the number in the middle of the card, 42, is the amount of damage I’d need to wound that location. For some context, most locations are 8 – 12. My best hitter can do a maximum of 24 if every die rolls maximum (1 in 7,776 chance) AND they’ve stacked up the perfect combination of hope and break tokens to take full advantage of that 1 in 7,776 chance.

 

Suffice to say, I failed to wound. The primordial teleported away (the “flicker” ability on the card) and was then out of range of my other titans. They all drowned and I lost the battle. I was a bit irritated by the combination of bad luck drawing that card and the impossibility of wounding it, but decided to just accept it. It’s part of this game’s style.

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