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“Spores” The skirmish game by Wonky Goblin

“Spores” The skirmish game by Wonky Goblin

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Project Blog by Wonkygoblin Cult of Games Member

Recommendations: 272

About the Project

Goblin themed skirmish game with Card activation system and Dice based combat.

This Project is Active

Models and cards in the digital game.

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Rolling dice, Character and Narrative cards with header images. Lots of bug fixes. The scenario works well and even has some nice particle effects.Rolling dice, Character and Narrative cards with header images. Lots of bug fixes. The scenario works well and even has some nice particle effects.

Digital version of Spores is progressing

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Completely playable digital version with the same rules, place holder models at the moment. Runs on windows, Mac and linux.Completely playable digital version with the same rules, place holder models at the moment. Runs on windows, Mac and linux.

Complete rebalance of all the weapon stats.

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After a particularly good playtest session it was discovered that I didn’t factor in enough headroom for some of the more powerful ranged weapons to really shine. So a ground up rebalancing was in order to keep dice counts and complexity to a minimum. Every value in the game has been tweaked to allow for more variation in the weapons and a true balance to the points costs, I setup a spreadsheet and the points costs are all now based on average hit/wound values.

I’ve also completed my first story driven scenario. I will be writing lots of these because it is where the game really starts to feel fresh and exciting.

The previous playtest, I lost 2-1. 8 games in total were played, for 5 games i just made nots of any bits the players were finding difficult or slowed the game down. Everyone had fun and we arranged the next session.The previous playtest, I lost 2-1. 8 games in total were played, for 5 games i just made nots of any bits the players were finding difficult or slowed the game down. Everyone had fun and we arranged the next session.
I also made the Spore Bloom objective markers on a live stream.I also made the Spore Bloom objective markers on a live stream.
Quick test print of spore blooms ready for a bright colour scheme.Quick test print of spore blooms ready for a bright colour scheme.

Rearranged character app. lets you build lists and edit characters from one screen.

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Starts with blank slots and you can click on them to add or edit a character. The when your done it saves everything to a file you can load later. it can print all the cards and reference sheets as one batch or one at a time.Starts with blank slots and you can click on them to add or edit a character. The when your done it saves everything to a file you can load later. it can print all the cards and reference sheets as one batch or one at a time.

Layout of rulebook going well

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First playtest versions are A5 mini rulebooksFirst playtest versions are A5 mini rulebooks

Wyldroot artwork

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Wyldroot artwork

No ai artwork, but its handy for reference images.

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My artwork, done entirely in clip studio paint on my xp pen magic drawing pad. My artwork, done entirely in clip studio paint on my xp pen magic drawing pad.
Ai generated image i used for reference. This considerably speeded up the progress, without it actually drawing it for me.Ai generated image i used for reference. This considerably speeded up the progress, without it actually drawing it for me.

I have completely finished The character builder and data editor Apps!

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Data editor now make the Action/Reaction cards for my activation system. data entry about 70% at this point.Data editor now make the Action/Reaction cards for my activation system. data entry about 70% at this point.
Character maker card generator now complete and layout done. The art will be cleaned up later. Character maker card generator now complete and layout done. The art will be cleaned up later.
It also makes a reference card with the traits and items selected with a cost breakdown.It also makes a reference card with the traits and items selected with a cost breakdown.

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