1967 Arab-Israeli Wars Miniature Game Video
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About the Project
Finally starting a new project thread, as my old one might be getting a little long in the tooth.
Related Genre: Historical
This Project is Active
Six-Day War in 15mm Wargame - Ferocious Tank Clash at Jeradi Pass (P2)
We’re back to finish up our wargame set in the 1967 Six-Day War, between Israeli and Egyptian forces along the north Sinai coast.
This is the Jeradi Pass, a key coastal highway and rail line the Israelis need to push to reach one of their strategic objectives, Kantara on the north end of the Suez Canal.
Six-Day War in 15mm Wargame - Ferocious Tank Clash at Jeradi Pass (P1)
We’re back to the modern-era miniatures gaming table with a look at the 1967 Six-Day War. Today’s scenario takes place at the Jeradi Pass along the north coast of the Sinai, fought between Israeli elements of General Tal’s Division and the Egyptian 7th Infantry Division.
Israeli forces have just cut off the Gaza Strip and now push west along the Sinai coastal highway and rail line, intent on reaching the Suez Canal. This route passes through the narrow Jeradi defile, however, hotly defended by entrenched Egyptian tanks and supporting infantry.
1967 Arab-Israeli War Armor
Seven days of painting, getting ready for our recent 1967 Six-Day War scenario of the Arab-Israeli conflicts, and painting the new vehicles I picked up at the game itself. Four M3 halftracks and six AMX-13 light tanks in IDF markings (my original three plus three new ones), and five previously owned T-34/85 “rescues” I’ve tried to salvage in Egyptian markings for 1956 and 67 scenarios.
1/100 – 15mm
The Somme 1916 - One of History's Worst Battles (p2)
We’re back to finish up our wargame commemorating the 110th anniversary of the Battle of the Somme, beginning in July 1916.
System: Valor & Victory
Players: @oriskany vs. @rasmus
The Somme 1916 - One of History's Worst Battles
The Sitrep Podcast channel is back, everyone. Tonight we’re featuring a wargame commemorating the 110th anniversary of the Battle of the Somme, beginning in July 1916.
The system we’re using is “Valor & Victory” by Barry Doyle. Originally written as a World War 2 squad-level tactical system, expansions and modifications by Oriskany Jim shift the focus back to the grim trenches of the Great War.
The Battle of the Somme started with a massive offensive launched by the British and their Commonwealth allies in northern France. Losses on the first day would make it the bloodiest 24 hours in British history. Yet there were small successes, which we hope to replicate on our table today.
Savage Night Action at Empress Augusta Bay (P2)
We’re back to finish up our 1:1800 recreation of the Battle of Empress Augusta Bay, a WW2 naval action between the US and Japan in November, 1943.
Savage Night Action at Empress Augusta Bay
Savage Night Action at Empress Augusta Bay (WW2 Naval Wargame, P1)
General Quarters, General Quarters! All hands to action stations for our 1:1800 recreation of the Battle of Empress Augusta Bay, a WW2 naval action between the US and Japan in November, 1943.
This is a gunnery action between surface warfare ships, fought at night in the Solomon Islands. There were plenty of surface gun duels like this is the Pacific, all fought at night because of the dominance of airpower over naval operations.
We’re trying out a new wargame system called “Gunflashes at Midnight” – still in pre-alpha playtesting to see how it runs with live players.
Will the Americans win out with their faster-firing, radar-controlled guns? Or will the Japanese score an upset with their larger guns and dreaded “Long Lance” torpedo?
Night Naval Brawl: Empress Augusta Bay, 1943
Playtesting a new system I have under design to more quickly and simply run in a club environment surface World War II naval engagements (the vast majority of which took place at night): Gunflashes at Midnight. Our first subject was the Battle of Empress Augusta Bay, including 22 ships in the wee hours of November 2, 1943 off the west Coast of Bougainville in the Solomon Islands.















