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“Spores” The skirmish game by Wonky Goblin Miniatures and Games

“Spores” The skirmish game by Wonky Goblin Miniatures and Games

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Project Blog by Wonkygoblin Cult of Games Member

Recommendations: 270

About the Project

Goblin themed skirmish game with Card activation system and Dice based combat.

This Project is Active

Rearranged character app. lets you build lists and edit characters from one screen.

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Starts with blank slots and you can click on them to add or edit a character. The when your done it saves everything to a file you can load later. it can print all the cards and reference sheets as one batch or one at a time.Starts with blank slots and you can click on them to add or edit a character. The when your done it saves everything to a file you can load later. it can print all the cards and reference sheets as one batch or one at a time.

Layout of rulebook going well

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First playtest versions are A5 mini rulebooksFirst playtest versions are A5 mini rulebooks

Wyldroot artwork

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Wyldroot artwork

No ai artwork, but its handy for reference images.

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My artwork, done entirely in clip studio paint on my xp pen magic drawing pad. My artwork, done entirely in clip studio paint on my xp pen magic drawing pad.
Ai generated image i used for reference. This considerably speeded up the progress, without it actually drawing it for me.Ai generated image i used for reference. This considerably speeded up the progress, without it actually drawing it for me.

I have completely finished The character builder and data editor Apps!

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Data editor now make the Action/Reaction cards for my activation system. data entry about 70% at this point.Data editor now make the Action/Reaction cards for my activation system. data entry about 70% at this point.
Character maker card generator now complete and layout done. The art will be cleaned up later. Character maker card generator now complete and layout done. The art will be cleaned up later.
It also makes a reference card with the traits and items selected with a cost breakdown.It also makes a reference card with the traits and items selected with a cost breakdown.

Finished character builder code, just needs making pretty

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Not real numbers yet. Now the data editor is done, I can add all the real costs and stats. They all update from a shared data file.Not real numbers yet. Now the data editor is done, I can add all the real costs and stats. They all update from a shared data file.

New function in the data editor now makes the cards for my Initiative systems

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Rewrite to character builder and stat editor

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I decided that splitting the stat editor and the character builder made things more manageable, So I now have a  web based stat editor that saves a json file of the stats for the whole game, then the character editor loads that file and lets you make characters complete with card and reference sheet. Then each saved character can be added to a game legal list. I decided that splitting the stat editor and the character builder made things more manageable, So I now have a web based stat editor that saves a json file of the stats for the whole game, then the character editor loads that file and lets you make characters complete with card and reference sheet. Then each saved character can be added to a game legal list.

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