Games Workshop Preview Multi-Part Plastic Warhammer 40K Orks
July 17, 2026 by brennon
With the Siege of Death Mire campaign coming to an end ("surprisingly", a draw) for Warhammer 40,000, Games Workshop revealed some new miniatures for the Orks, who are the first faction to get their Codex in the new 11th Edition of the game.
Ork Boyz // Warhammer 40,000
Whilst we've already seen our fair share of Orks from the Armageddon boxed set, those Ork Boyz were the push-fit options to get you to the tabletop quickly. A full, multi-part plastic set is also on the way alongside the Codex and the latest preview gave us a peek at some of the options present in the kit.
Ork Boyz // Warhammer 40,000
The new Ork Boyz set will come with options to arm your ladz with sluggas, choppas and shootas so they have their full complement of weapons to use when charging across the battlefield in the back of a Trukk or on foot, spurred on by the Waaagh!
The set will also add additional dakka in the form of the big shoota, rokkit launcha and the burna. This gives you more ways to lay down fire on the approach, burn away cover and blow up the odd vehicle if you're lucky enough.
Ork Boyz // Warhammer 40,000
As you might imagine, you also get plenty of different ways to customise and enhance your Boyz with a mixture of different heads and other accessory options to individualise the core of your Ork army. It has been a long time coming but it seems like the Ork Boyz are finally in a good place after a few missteps in previous plastic kits.
The set also comes with options for building the Nob who leads your unit.
Ork Nob // Warhammer 40,000
The Ork Nob can be armed with the likes of a kombi-skorcha or a kustom choppa. You could also go for the likes of a power klaw or maybe a two-handed big choppa if you prefer. You'll also see plenty of squigs in the set to add to your bases and an ammo runt to make sure your Nob isn't firing blanks.
Ork Nob - Weapon Options // Warhammer 40,000
With a nice suit of options to choose from and the ability to bulk out your Boyz to a full twenty (including another Nob for good measure), this means you're going to have a good core of Orks to serve as the core of your latest rampaging efforts across the galaxy.
The Orks have had some serious love in the new edition of Warhammer 40,000 and I can't see it stopping any time soon. We've already had rumours of more elite Orks on the way after the Codex preview last week and I would think we might see some more famous faces in the near future too.
Are you going to be snapping up these new multi-part plastic Ork Boyz?
"...a mixture of different heads and other accessory options to individualise the core of your Ork army"
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I want to see the sprues first. The “new boyz” that they pushed out (but thankfully kept the “old boyz”), were AWFUL. More jigsaw puzzle kits and zero ability to properly kitbash means those boxes are garbage. I have three on my shelf that I’ve stripped of anything useful, the rest is useless.
If these go back to legs, torso, arms, head, then they will be fine. If not, HARD PASS.
I don’t understand GW’s obsession with the “jigsaw” kits. They’re annoying to build and, as you said, it’s nearly impossible to do any bashing or customizing with them without also being a decent green stuff sculptor. I guess it’s the only way they can get those dynamic poses?
Still, I’ll take options over hyper-dynamism any day; I want my guys to look like soldiers, not weird statues.
it’s super easy to understand once you look at the bigger picture.
GW has stopped promoting imagination as a vital part of the hobby.
It’s paint & assemble by the numbers.
You get choices, but it’s only ever going to be a strictly limited multiple choice (head A or B?) and not even close to the kind of options that a proper Ork-ish army needs to be Orky.
It does suck when you have a faction that practically thrives on creativity, but then GW has been eliminating that part of the equation for a number of years now.
It’s kind of why the Orks are lacking their soul …
The blandness is real.
I think I may have put my finger on what I dislike about the new orks, for all the attempts at bulk they seem to have crossed the cartoony line. Always a fine line for the orks, but these look saturday morning cartoon mean, not that thuggish malevolence needed.
As to the blandness of a lot of recent GW minis, I suspect this is a result of the CAD design process they use. The ease of repeated modifications is probably being used to design by commitee, rather than an artistic vision within broad guidelines.
I doubt it is the CAD tooling.
It is more likely the entire corporate process surrounding this.
Zero room for vision or personal input.
Everything gets focus tested to heck and back and approved by committee, because we can’t have ‘random’ ideas that might upset shareholders.
That was my point, the CAD enables the bad process. Back when you were working with greens you might get a couple of revisions but it was limited by medium. CAD itself can and is being used fantastically elsewhere.
I suspect it more to do with managers needing to feel important and in control, as most share holders don’t care beyond the are you returning good and steady dividends.
Agreed; the shareholders just want one thing: returns. Good Orks? Bad Orks? Return on Orks is the prize. And that’s the sad part of public stock companies. Driven by quarterly profit margins, not by quality of product or exciting product, unless that COINCIDES with profit margin.
Picked up three halftrakks tonight for my Orks; traded my 11e marines for them.
I love the new trakks.
It’s the mindset, not the process.
Although I do agree that automation does make bad processes easier to implement as the cost of changes is reduced. Same thing applies to 3D printing … that allows for faster prototyping and thus you get another place you get to meddle with the final result before you get to the point of no return.
I do wonder if this is why the old models didn’t get updates … it simply was too expensive to refresh a faction that wasn’t raking in the cash.
I gave up trying to make sense of GWs decision making before I stopped working for them many years ago. That way lies madness. We seem to both agree its a bit wonky be it mindset or process
On a related note how you take John Blanche’s Nazdregg art and end up with generic big ork boggles my mind.