Kings of War A Veteran Wargamer's Newbie Guide
Abyssal Dwarfs: Immortal Guard
The Immortal Guard are the best combat unit in the Core options. They have Me 3+ and De 5+ as well as Regenerate (5) so any damage they do take you can have a go at rolling back off again and with a Nerve of 17+ it will need to be a very focused turn to get them off the table.
The miniatures are PVC plastic and some of the oldest sculpts in the range. They have only 2 options for each part except for heads where there are four, so there is a very limited range of poses. I added a couple of different heads in from the Halfbreeds and changed up the weapon options by swapping in some different axes from the Blacksouls set and the Avatars of War Berserkers (with the iconography filed off).
I was doing these in a hurry so didn’t take pictures. I did a wet blend on the shields to match the banners. This is a 3 part blend of Vallejo acrylics with Game Color Cayman Green at the bottom, Model Air IDF Green in the middle and a 50/50 blend of Green Fluro and Duck Egg Green at the top.
I tried a new technique for the shield emblems. I’ve used nail art stamping before and had issues with the nail varnish drying too quickly on the Goblin Gaming plates as the engraving is very shallow. Gerry suggested going to oil paints instead so I tried it for these. They don’t dry out so there is no problem with the pick up from the plate. The issue is one of clarity of image as the paint doesn’t dry into the shape of the engraving so when lifted onto the stamp and again on transfer to the shield it tends to spread and blur at the edges. Actually I quite like the effect. It leaves a rather ghostly looking image which suits the Regeneration the unit has. It isn’t what I had in mind but I might leave it. We’ll see. The other thing with oil paints is they don’t dry in the time I’m used to. There were still fully workable after 3 days at which point I painted over them with matt varnish (cue further blurring).
The armour follows the recipe I used for Golekh. Everything else is as per other Abyssal Dwarfs.
As you can see I went for a bit of thematic scenery on their base. They are emerging from the hold they stole from the Free Dwarfs through some mine works. They have mounted some trophy heads on the spar of the entrance to announce to all who now controls these mines. The terrain piece is Scotia Grendel and the heads were spares from the Dwarf leader sprue in the army box. As you can see we get 12 miniatures onto the regiment base with another emerging from the mine itself.
This means I’ve only used 13 miniatures. I’m hoping to field 3 Immortal regiments in my alternative Abyssal Dwarf only list (no Golekh or Ratkin Slaves). I’ve got 40 and have ordered a couple of 3D prints too so should be able to get 2 more units. One has another mine door similar to this and will have 14 miniatures and the other regiment will be full troop bases of 2×8 for 16 miniatures. There is a special list building wheeze I’m working on to turn one of them up to 11 in META terms.




