Conquering the verse, one parsec at a time.
Game Three - The Dead Drop Broadcast
Verity Public Communications hires the crew for what it calls a critical information transfer.
A senior Verity editor claims that one of their internal news teams has uncovered evidence of a planned attack on several civilian districts. The information must be delivered to an old emergency broadcast relay before the window closes. Verity says its main network has been compromised, and the data cannot be sent remotely.
The job is simple:
Carry the data packet through the relay district and upload it at the public broadcast terminal.
The payment is generous, and having Verity on side could improve the crew’s public profile if they succeed.
But as soon as the crew enters the district, automated security systems activate.
Novatek-built security robots move to intercept them.
Someone does not want that message delivered.
Battlefield – Uplink Relay Tower 12.
Set the scenario in a civic communications district with a relay broadcasting station in the centre.
Objectives
A chosen crew member is carrying the package.
The package must be delivered to the exact centre of the table. Uploading the data packet safely requires a combat action.
If the carrier becomes a casualty, roll 1D6. On a 1, the data packet has been destroyed, otherwise it can be picked up by spending a combat action.
Scrapper was given the crucial task of carrying and uploading the data. Equipped with a jump belt, he was able to cover ground quickly, leaping over walls and broken terrain while the security robots moved to intercept him.
The rest of The Redacted took up supporting positions, accompanied by Jane, an old acquaintance of Adams and new member of the crew, while the others laid down long-range fire to keep the robots pinned. Cara advanced through cover, closing the distance before unleashing devastating blasts from her shotgun.
The crew’s aim was sharp. Robots fell one after another beneath a steady hail of bullets and laser fire, their metal bodies sparking and collapsing across the relay district.
Scrapper reached the upload point and completed the data transfer before taking cover. With the broadcast sent, the rest of the crew pressed the attack and mopped up the remaining robots.
By the end of the fight, the data was delivered, the machines were down, and Verity’s message had made it through.
Background
Verity Is Manipulating the Crew
The data is not a warning. It is a propaganda package designed to blame rebels, justify a crackdown, and redirect public anger away from the Heptagon.
Moral angle: Delivering it helps Verity control the truth and may get innocent people killed.
Post Battle – Round Three
We got incredibly lucky in this fight and managed to take out all the robots with little trouble. Our initial plan was to get the upload done and then leave, but in the end, with things going in our favour, we decided to finish off the droids to hold the field.
As it turns out, Verity seems to be about as trustworthy as Helix; at least they pay well.
With the mission successful, we once again concentrated on keeping our rivals distracted and tried to find some more gear for our crew. We didn’t manage to locate anything of vast value, but we did manage to recruit another crew member, this time an Alien, bringing our party up to 8 now.
Jane, the member who joined us on this mission, was acquired by using the ‘Once per campaign special rule to add another character at any point’.
I will do a proper Introduction to her and some pictures soon.
We were not able to locate any further missions from Patrons, so it looks like our next outing may well be back with Helix and the ‘Bitter Medicine’ mission we were offered previously.
After that, I think we may try to see if we can find a different Patron or two, as it feels a bit like we are supporting the wrong side in this.








