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Aeon Trespass Odyssey

Aeon Trespass Odyssey

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Cycle 4 - Session 14

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Cycle 4 - Session 14

Having a titan be disembowelled on turn one was quite unfortunate.

 

Other than that, the gaming session went as normal. A few story elements were explored which were interesting, and the battle with the Primordial was a challenge but I’m more or less getting the hang of the combat now.

 

One thing I did notice was that I really struggle with the tech tree. I have done in every cycle so far. The way it works, is that you get a combat tech and a non-combat tech every four or five campaign turns. Each tech comes on a card that lists its prerequisites and also the techs it helps to unlock. But I find it really hard to keep track, as once I unlock a tech that card needs to go to where it’s used, otherwise I’ll forget it exists. Combat abilities go near the combat board. Map interaction technologies go near the map. And so on. It makes it very hard to check I’ve got all the prerequisites.

 

I noticed today that I have a string of about five techs, but missed the first one in the chain. A page in the rulebook that was an actual mapped out tech tree would be very useful. I’ll have to give it some thought and see if I can come up with a better way of tracking it all.

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