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"Spores" The skirmish game by Wonky Goblin

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Complete rebalance of all the weapon stats.

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After a particularly good playtest session it was discovered that I didn’t factor in enough headroom for some of the more powerful ranged weapons to really shine. So a ground up rebalancing was in order to keep dice counts and complexity to a minimum. Every value in the game has been tweaked to allow for more variation in the weapons and a true balance to the points costs, I setup a spreadsheet and the points costs are all now based on average hit/wound values.

I’ve also completed my first story driven scenario. I will be writing lots of these because it is where the game really starts to feel fresh and exciting.

The previous playtest, I lost 2-1. 8 games in total were played, for 5 games i just made nots of any bits the players were finding difficult or slowed the game down. Everyone had fun and we arranged the next session.The previous playtest, I lost 2-1. 8 games in total were played, for 5 games i just made nots of any bits the players were finding difficult or slowed the game down. Everyone had fun and we arranged the next session.
I also made the Spore Bloom objective markers on a live stream.I also made the Spore Bloom objective markers on a live stream.
Quick test print of spore blooms ready for a bright colour scheme.Quick test print of spore blooms ready for a bright colour scheme.

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