"Spores" The skirmish game by Wonky Goblin
Complete rebalance of all the weapon stats.
After a particularly good playtest session it was discovered that I didn’t factor in enough headroom for some of the more powerful ranged weapons to really shine. So a ground up rebalancing was in order to keep dice counts and complexity to a minimum. Every value in the game has been tweaked to allow for more variation in the weapons and a true balance to the points costs, I setup a spreadsheet and the points costs are all now based on average hit/wound values.
I’ve also completed my first story driven scenario. I will be writing lots of these because it is where the game really starts to feel fresh and exciting.



