Dan’s 2026 Side Projects
Recommendations: 244
About the Project
This is where I'll keep track of my painting projects for this year. I tend to paint a variety of models.
Related Genre: General
This Project is Active
Ciar the Bocanach
This is a Raging Heroes 3D print that I did for the Halloween hobby event.
The skin was painted Dorado Skin, washed Athonian Camoshade, then highlighted with Amber Skin.
The talons, hooves, and antlers were painted Zandri Dust, washed Agrax Earthshade, then (except the antlers) highlighted Screaming Skull.
The hair dreadlocks were painted Onyx Skin then washed Nuln Oil.
The scraps and rags of leather were painted Khorne Red then washed Carroburg Crimson.
The brass discs and torques were painted Brass Scorpion then washed Reikland Fleshshade.
The eyes were painted Evil Sunz.
The base was given a thick layer of Stirland Mud, washed Agrax Earthshade, then dry brushed Baneblade Brown. The rim was painted Abaddon Black.
More Lil' Rascals
The last three Rascals painted high contrast for last month’s painting competition. The one on the left used contrasting colours. The one on the right is supposed to be contrasting smoothness (i.e. the body is a smooth red but the leaf has lots of texture painted on to it). The one in the middle isn’t so much contrast, as just painting him to look like a pumpkin.
Rascal Town Lil' Rascals
An exercise in contrast for this month’s painting competition.
The first rascal is painted in greyscale so all the contrast is from black and white contrast. The paints use were abaddon black, mechanicus standard grey, dawnstone, administratum grey, celestra grey, ulthuan grey, and white scar.
The second rascal was an exercise in contrast from opposites of the colour wheel. It was also an exercise in colour mixing, as I only used bright green, orange red, and ultramarine. I used washes, but rather than using a green wash over the green paint, I used washes from the opposite side of the colour wheel, e.g. red wash over the green areas.
Heroes of Might and Magic 3: Stronghold
With the completion of these Stronghold faction minis, I’ve now finished all the miniatures for the Heroes of Might and Magic 3 board game.
I actually quite enjoyed this brown-green earthy colour pallette.
The green skin was painted waagh flesh, washed biel-tan green, then highlighted warboss green.
The “normal” skin was painted bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone.
The horses were painted gore-grunta fur.
The black hair was painted corvus black.
The leather was painted mournefang brown, washed agrax earthshade, then washed skrag brown.
The black trousers, horse miens, behemoth fur and wolf fur were painted mechanicus standard grey, washed nuln oil, then highlighted administratum grey. The behemoth fur didn’t get the wash, but did get an extra highlight of ulthuan grey.
The flags were painted gryph-hound orange.
The teeth, fangs and claws were painted zandri dist, washed reikland fleshshade, then highlighted ushabti bone followed by screaming skull. The bases were painted the same, but without the wash.
The red magic bits were painted blood angels red.
The iron areas were painted leadblecher then a nuln oil wash was applied to the recesses to give a black pig iron appearance.
The bronze armour was painted retributor armour then an agrax earthshade wash was applied in the recesses to make those bits look more coppery.
The thunderbird was painted flash gitz yellow then drybrushed with screaming skull. The lightning was glazed with lamenters yellow.
The base rims were painted abaddon black.
Heroes of Might and Magic 3: Support Units
These are various support units that were in the stretch goals.
Paints used:
- Apothecary white
- Skeleton horde
- Basilicanum grey
- Snakebite leather
- Black templar
- Aethermatic blue
- Iyanden yellow
- Blood angels red
- Talassar blue
- Ork Flesh
- Abaddon black
- Leadbelcher
Heroes of Might and Magic 3: Cove Town
This faction is a bit odd in that they were never actually in the Heroes of Might and Magic 3 computer game. I think the history is that they were under development for an expansion but it never came out. So I never played with them and don’t feel much connection to them. Still good models though and nice to paint up.
For these I decided to go back to the “traditional” method of a black undercoat, base coat then layer paints on top.
Gold: retributor armour layered with auric gold.
Blue skin: calgar blue layered with russ grey, then fenrisian grey.
Grey hair: celestra grey layered with ulthuan grey.
Yellow wings: averland sunset layered with flash gitz yellow.
Blue scales: macragge blue layered with altdorf guard blue.
Orange scales: jokaero orange layered with trollslayer orange.
Black scales: corvus black.
Pink tongues: emperor’s children.
Bones and horns: zandri dust layered with ushabti bone and screaming skull.
Skin: bugman’s glow layered with cadian fleshtone and kislev flesh.
Red cloth: mephiston red layered with evil sunz scarlet.
Sand bases: xv-88 layered with tallarn sand and karak stone.
Wood: mournefang brown.
Steel: leadblecher layered with runefang steel.
Bronze: screaming bell layered with sycorax bronze.
Green scales: loren forest layered with nurgling green.
Heroes of Might and Magic 3: Summons and Randoms
These models are from one of the generic expansion boxes. Elemental summons to represent spell effects, a Mithral Golem, and a random hero. Satyrs and Leprechauns occur in the game as events, so don’t really need models, but they’re nice to have. C’thulu has nothing to do with the game, but you know lots of people like throwing in C’thulu models so here he is.
Very simple paint jobs with contrast paints for the most part. The Golem was ironbreaker highlighted with runefang steel.
Bases as per usual for this project.
Heroes of Might and Magic 3: Elemental Town
Mostly contrast paints for this one given these models are particularly bright and poppy.
Grey seer undercoat with white scar on the lightning and magma parts. Also dry brushed over the phoenix.
Basilicanum grey, apothecary white, black templar, iyanden yellow, talassar blue, blood angels red, gryph-hound orange, gore-grunta fur, warp lightning, guilliman flesh, wyldwood, as appropriate.
The lightning was washed either guilliman blue or lamenters yellow.
The Ice Elemental was dry brushed with fenrisian grey. The metal areas were painted ironbreaker.
The Sprite skin was painted bugman’s glow and highlighted up with more and more kislev flesh added. The dress used macragge blue and calgar blue.
The bases were painted rhinox hide and highlighted up with zamesi desert. The rims were painted abaddon black.











































