- This topic has 0 replies, 1 voice, and was last updated 6 years, 2 months ago by .
You must be logged in to reply to this topic.
Home › Forums › Science Fiction Tabletop Game Discussions › X-Wing V2 Solo alpha play rules
Tagged: first impression, Solo Play, x-wing
So here are my first thoughts on the alpha solo play rules from Star Wars: X-Wing
First of: if you (like me) haven’t played X-Wing in a while, read up on the rules before. Trust me.
Setting up the table: you need your regular 3’x3′ gaming space, two hyperspace entry points and six parts of obstacles. It is a bit fiddly because of the measurements given by the solo play rulebook what has to have what distance to what but it’s manageable.
For this first try I went with the most basic setup I could which was only the minis from the core set. You should take one or more ships for your force and make them a 35 – 45 points list. Or a “threat level 2” from the quick build rules. Same amount of points/threat level should be applied to the enemy force. The enemy force must be a greater number then the player force and divided into two waves with each wave totalling around 50% of the players points cost/threat level. A third wave with a list almost as high as the players total should be set aside as reinforcements. I choose the thread level approach because that was the easiest to set up. I ended up with a rouge squadron veteran and two TIE fighter academy pilots.
And here is where I screwed up for the first time. I started with both TIEs on the mat when it should have been only one. Well, to late now.
Next up is movement. Like in the normal game the pilot with the lowest pilot skill goes first. Depending on where the next player controlled ship is you roll one attack and one defence die and that gives you the manoeuvre you should do. in the first turns the TIE had a tendency on using “the slowest blue bank or turn manoeuvre towards your Tally”.
And here is where I screwed up the first 4 turns. After movement you determine the attitude (offensive, balanced or defensive) of the enemy ship. The attitude then itself has a list of actions you should take for the automated ship. For example doing a barrel roll if you’re heading for an obstacle or are in an enemies firing arc.
So after moving and actions is done the fun part begins: shooting. This is (at least in my case) the most fun and easiest part of the whole thing because it’s the simplest.
After some bumping into asteroids and into each other I finally got a lock on one TIE and killed him.
At the beginning of Turn 4 the second wave should arrive on the hyperspace markers. And maybe even reinforcements if you have killed any of wave one. Since I had just killed one TIE I simply brought him back into play. At turn 7 one of the reinforcement ship should enter play. Since I didn’t have reinforcements as such but had again killed a TIE he came into play again.
Only in round 7 you can declare victory if the last solo play ships is destroyed or your forces have left the table. It took me 10 turns to defeat 4 TIE fighter.
Was it fun? Yes.
Was it exhausting? Yes but mainly because I’ve forgotten so many rules.
Will I play it again? I think so. I didn’t sort away all tokens and cards but put them aside so that the next setup should be a lot easier.
Side note: I did record all of the play on video but I’m not sure if I can use it for anything. Lighting isn’t very good and over long stretches there is nothing happening because I’m stuck reading rules. Maybe some stills can be salvaged to make a battle report of sorts.
You must be logged in to reply to this topic.
Supported by (Turn Off)
1
Guts And Doom! Fight Splendid Little Wars With Baraka
2
Scurrours! A New Expansion Coming Soon For Medieval Écorcheurs!
0
Late Romans & Dark Age Cavalry Available From Wargames Atlantic
1
Modiphius’ New Discworld Roleplaying Game Now Available!
1
Pre-Order Firelock Games’ Fantasy Skirmish Game, Brigands Of Arja
0
Pre-Order Perry Miniatures New Plastic Revolutionary French Infantry
6
House Escher Miniatures & Journal Lead New Edition Of Necromunda
1
Command The Zulus With Warlord’s Princely Soldier Of Fortune
2
Wrath & Twisted Rage Comes To Corvus Belli’s Warcrow In August
0
Mighty Heroes & Sneaky Ninjas Coming To Infinity In August
4
Victrix Miniatures Reveal Contents Of New Pillage Introductory Set
2
Wizards Of The Coast Bring D&D & World Of Warcraft Together
0
New Sohei Oshō Joins Grey For Now’s Test Of Honour
4
New Vehicles & Heroes For Archon’s StarCraft Miniatures Game
6
Pre-Orders Now Live For Modiphius’ XCOM Miniatures Game
5
Medbury Miniatures Bring Cesaro’s Conquistadors To Kickstarter
3
Celebrate 30 Years Of Zany Worms With Mantic’s Board Game
7
TTCombat Launch New Edition Of Dropzone Commander This Week
0
Dino Battle! New Game Announced By Rebellion Unplugged
5
FedSec Get New Sci-Fi Star Commanders Via Beast In The Broch
2
Warhost Deep Dive New Fantasy Dwarf Release Coming Soon!
0
New Commonwealth Starter Set Coming Soon For Dystopian Wars!
0
New Raj Battlegroup Supports The Crown In Armoured Clash
13
Sci-Fi Cops Keep The Streets Safe In Steel Justice By Crooked Dice
4
New Warhammer Heroes Coming Soon With Age Of Sigmar Focus
7
New Carolingians & A Pillage Starter Set From Victrix? [Updated]
7
28mm Scale Movie Monsters Return Via Eureka Miniatures
1
Celebrate 25 Years Of Corvus Belli With Special Warcrow & Infinity Minis
1
Strike HQ From Themeborne Returns With Brand New Look!
5
Pre-Orders Now Available For Modiphius’ Sci-Fi Mech Game, Hardwar
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Pulp, Punk, Horror & Weird Tabletop Game Discussions
Painting in Tabletop Gaming
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Painting in Tabletop Gaming
Historical Tabletop Game Discussions
News, Rumours & General Discussion
News, Rumours & General Discussion
Historical Tabletop Game Discussions
Historical Tabletop Game Discussions
Painting in Tabletop Gaming
Painting in Tabletop Gaming
News, Rumours & General Discussion
Painting in Tabletop Gaming
Copyright © 2026 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
Manage your cookie preferences below:
Essential cookies enable basic functions and are necessary for the proper function of the website.
These cookies are needed for adding comments on this website.
These cookies are used for managing login functionality on this website.
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com (opens in a new window)