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Bob Finally does Silver Bayonet

Bob Finally does Silver Bayonet

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Project Blog by bobcockayne Cult of Games Member

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About the Project

Since it vame out I have regiously brought all tbe Rules and Supplements to Silver Bayonet, Even did a Elizabethan conversion of the rules but didnt dabble with the original, so.....

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For an Alternative 'Flintloque'

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There are a few videos on YouTube of people using Old Flintloque figures by Alternate Armies for Silvsr Bayonet. It may not suprise you to know they are still available on tbeir website. Now you can just use odd figures for various alt monsters and Beasties for standard SB or you can as Keith ,has from our group intends to completely replace the participants with Alt Flintloque figures.  He already has a large collection, wbich he added about 70 painted  figures last Sunday at Penkridge Warboot, were we bumped into and caught up with OTT Ben .

As we were planning another Silver Bayonet, it seemed a shame not to use his new figures. Forces were Orks (British) led by Lt Shark, vs Elves ( French) led by Capitaine Pepe Le Pugh.

Didnt archive it but it was nearly a French Bloodbath. I have to say the figures felt slighltly more fitting for tbe game and would be right up both Ben’s and Gerry’s Tree.

Here are a few shots if game:

For an Alternative 'Flintloque'
For an Alternative 'Flintloque'
For an Alternative 'Flintloque'
For an Alternative 'Flintloque'
For an Alternative 'Flintloque'
For an Alternative 'Flintloque'
For an Alternative 'Flintloque'

One note of interest in tbe Game, the  forces were less specialist, as is found in Northwind force boxes, actually within recruitment points for starter forces wjth mainly mainstream, Rifles,L.Infanry, Voltigeurs and Infantry, with the odd Grenadier Gunner and Sapper. Both players found this easier to handle than the specalist forces particularly for learning games.

For Gerry, a lets play Part 4

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The U.S. Marine realising the do doo they were in, as non of his party had either enchanted or blessed weapons., used his and the two other musket armed to shoot at tbe visible Skeletal warriors. He also got tbe Rifleman to take a shot at Bill, despite tbe green mist and cover hampering his shot.

The result was one detroyed warrior and one with a limp, who sas finished of by the 2nd part of the party led by O’Shea. Unfortunately the shot he wanted on Bill missed, Bill siselyb  ducked into cover.

For Gerry, a lets play Part 4
For Gerry, a lets play Part 4

The Prussian Tactician moved his group of four towards the clue markers , dispatching thecfinal skeletal warrior they could see as they advsnced.

For Gerry, a lets play Part 4

Somehow realising the trouble he was in ( possibly the look of horror on his opponents face) , rushed foward to his clue marker  before tbe spawn of hell could get him and opened two, His 1st( The Soldier) found a charmed ring and his 2nd ( by shear luck his Swordsman) found what hey believed  to be the magical weapon they had been searching for, the enchanted sword ( which gave him a chance against tbe beasties about to descend on him)

The bad news was this revealed the Big bad, the monster, which luckily appeared closer to tbe Americans.

O’Shea decided to bite the bullet and admit defeat at bis point, with various Monsters and Prussians in Front of him and his prize, and began to withdraw from the area, his troops putting down odd shots on anything that got too close.

Meanwhile , the hapless Prussian Doctor and Swordsman were attacked by the Ghost and Black Dog respectively, with Doctor being wounded and completely paralysed in fear. The Swordsman being of sterners stuff. took his nasty wound and managed to damage the beast.

Meanwhile tbe Tacticisn used the time whilst everytone was occupied to examine another grave clue only to have another ghost materialise above him.

Von Pockets, decided it was also time to withdraw, ordering the rest if his party to fall back, whilst he charged in with the soldier to rescue the Doctor and Swordsman, grabing the magical sword from his wounded compatriot, he killed the Black Dog with one mightyblow. The Soldier was unable to rescue the now envoloped Doctor wbo collapsed from his wounds..

Reluctantly Von Pockets fell back as more Remanents, Skeletal warriors and the 2nd Ghost moved towards the Doctors position,h needed to secure their Prize for the Fatherland, plus he risked further casualties.

So it was over, in the light of Day , the Prussian party returned, to the battles site to retrieve what they believed was their fallen Doctor, to happily find hin still alive and merely unconstous from his ordeal the night before.

Apologies for the late finish for this lets play, but since Sept it has gone from sublime to ridicoulous. One games day a month has gone to one a week, sometimes 2 , plus no shows to 2  under belt ( Including nice catch up with OTT Ben) and two more over next weekend.

 

 

 

For Gerry, a lets play Part 2

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Again apologies for lateness of this post. On the dau after game I used my hedge strimmer on the Triffid outside my front door, and the vibration pretty much put my right hand out operation for couple of days. In the down time my hobby consisted of  tidying re-organisng the small table games area to make it mote fit for purpose.

The hame itself ended fairly quickly, as it perhaps was a bit of a toughy for their 2nd game, being thelast of the competative scenarios.

As is with the previous game Keith( now the mad Landshrect) ran the Prussian party led by Hans Und Pockets, and an American party ran by Kevin lef by Rick O’Shea.

I had placed the 6 Skeleton warriors around the central tower, and had placed the 2 Necromancer Acolytes on tbe tower , one on each floor ( my 1st mistake in svenrii as tbere was little opportunities for tbe players to get line of sight!).

O’shea , split his party into two groups, his 4 psrty members with long arms in one led ny his Marine which he placed on his left hugging tbe cover  and the rest led by himself who came on fairly central on yhe table, skirting tbe path into tbe cemetary.

Long arms.Long arms.
For Gerry, a lets play Part 2

Und Pockets went for a more unorganised western gunfight approach ss in form a line and march in (guns blazing’) at the more central.part of his table edge.

For Gerry, a lets play Part 2

Despite his more laizes fair attitude Und Pockets reacted 1st and with 3 of his compatriots movef towars the clu markers nearest to him whilst putting down a desultry volley of fire on the visible skeltal warriors, easilyvdispatching two despite the difficulty of jitging figutes made purely of bone.

 

For Gerry, a lets play Part 2

Hearing the gun fire, Bill & Ben ( the Necormancer Acolyte men…which will be there names for rest of battle) gathered their new powers and re-activated some more dead. So a Black Dog and a Ghost were summoned much to the angst of O’Shea , who had a copy of all the worlds monsters  ( not half as suprised as Bil & Ben , who had to go scrambling for suitable figures).

 

Werewolf figure standing in for Black Dog and Ghost.Werewolf figure standing in for Black Dog and Ghost.

Game asside , not sure they didnt need Bill and Ben to be in Graveyard to do tbis, would have made it easier for players

 

For Gerry, a lets play

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1st pologies for not doing a lets play on tbe”Bacontree’d’ scenario previously, as it was one players 1st run tbrough of tbe rules, plus we hadn’t seen hi. for months, didnt get time to photo and write up events. Hopefully I’ll have more chance this week. We are going to play the Ruined church scenario ftom the co-operative scenarios of the Silver Bayonets Italian supplement, Slightly adapted to a ruined tower,

A) As Keith the new player from last week, brought my old GW ruined tower, but he also built a rather mice rocky outcrop for it.

B) I dont have a ruined church

 

For Gerry, a lets play
For Gerry, a lets play
For Gerry, a lets play
For Gerry, a lets play

Above shows tbe table layout, as part of my updaye on painting progress I will show the Prussians and Americans later, there will.be more painting updates for 60th Rifles, French Grenadiers, Dismounted Dragoons and Nritish Footguard.

And my 1st homegrown Scenario 'Not Sharpes Gold!

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And my 1st homegrown Scenario 'Not Sharpes Gold!

Whilst painting Napoleonic figures like mad, to help enthusiasm I watched a lot of the old Sharpe Episoodes, initially on ITVX but found that problematic on loading so reverted to those avial on You Tube,  

One I had completely forgotten about was ‘Sharpes Gold’, Which had very little in common with the Novel other than Sharpe is in it and there was gold. 

But it had a back story that I felt really fit inot the Silver Bayonet setting with a few minor changes. It had Guerillas dressed very much in the style of Conquistadors, Aztec Gold and ritual sacrifice . 

So here is my attempt at a s 1st scenario for what will hopefully become a linked campaign .

Scenario 1 Bacontree

It is July !813 post the battle of Vittorio and Wellington is pushing the French back across the Pyrenees, an area rife with old legends and dark secrets. Various Guerilla and bandit bands operate in the area, although most only harass the retreating French , many are not so particular. One of the more notorious is led by El Pizza, a group who are reported to dress in Conquistador armor . Legends of a lost treasure ship, Aztecs gold , magic and demonic rituals surroud them , it is this in mind that various nations particularly the French, Spanish, and British have sent teams into the area to uncover the truth, including all armies exploring officers  

 

Some 300 years before a Spanish treasure ship foundered off the coast.It carried large amounts of gold Craven idols , temple statues and slaves taken from the Aztec priesthood. The ship foundered of of the coast of Spain between Donostia/San Sebastion and Biarrist,  Most of the crew perished but most of the Aztecs  survived  overpowering their former captors and dragging them with them into the nearby Pyrannees mountains were they resumed their human sacrifices of the few captured Spanish. Once they were safely established in the hills caves they returned and scavenged as much of their lost relics as they could, leaving very little for the Spanish when they eventually found the shipwreck. 

For the next few years  the Aztec Survivors preyed on the local population in revenge for the destruction their  Empire, continuing their rityual sacrifce on  any captives taken in raids.  only some 10 years later was a returning Conquistador commander  able to muster enough willing volunteers to hunt down and ambush the Priests during one of their raids. Although this destroyed for the time being the bulk of the marauders he was never able to find the the Aztecs hideout, so their families were still at large, though for a time the raiding did stop. Eventually it became apparent that descendants of the survivors still remained and occasional disappearances of travellers was reported , and were chalked up to the curse of the Aztecs, as it is told that the the last of the Aztecs priests killed in their final battle cursed the Conquistador with dieing  breath.

That is the legend told to locals, the trutb is far darker, tbere was a last battle, but rather than a gallant victory, the Spznish were ambushed and either killed in the fight or captured for a more grissly fate as ritual sacrifice. The Aztec Priests knew that despite their victory eventually they would be overwhelmed by the locals , so they dessed as tbeir former captors pretending to be saviors whilst continuing their rituals. Over the centuries this has bcome a ittle blurrec round the edges , Many of  El Pizza’s band do actually believe the legend,  which is useful for expandiing tbeir area of control in the region, only a core of  his trustrd luitenants from their original holdfast, sho can only be recognised by a aztec pendant that each wear.His forcd  core of the local Guerrilla movement in .They  still keep up the conquistidor pretence of t by still  wearing remnants of archaic  armour.

Scenario One ‘Bacontree’d the Ambusher Ambushed. 

Several of you army’s supply convoys has been ambushed by local bandits, a cavalry scout has just witnessed one not to far from your party and there is and opportunity to ambush the ambushers, so you have been dispatched to destroy this group and recover the army’s supplies. If one of the bandits can be captured, they may have knowledge of the whereabouts of a lost agent sent into the area. 

Table Setup  

Around the centre ft the table place a couple of ruined buildings leaving a clear path for the trail that the convoy followed along the centre line of the non-player deployment table edges. Place a hill along each of the player’s sides of table obscuring the players’ initial deployment. 

Along this trail, place various carts (or bits of scatter terrain) that are in the process of being ransacked by Bandits, Place 5 Bandits along by this scatter terrain keeping them with 4” of the centre line but at least 5” apart. 

 

Place 5 clue markers one in each ruined building and 3 along the centre of the table line marking the path. 

Once all clue markers are in place, each player rolls a dice, the highest rolling player picks one of the edges with no road crossing it, deploying up 2 “in and behind the cover provided by the hills . 

 

Special Rules 

The Investigation Clue Marker  
Ace of Diamands  Dead body of Exploring Officer , surrounded by scattered papers and gold Aztec statue, Place 1 x Shadow Jaguar Warrior  
King of Diamands  An Iron Rod, , treat this figure as carrying a cold iron hand wpn for the rest of scenario 
Queen of Diamands   Strange Writings, a small handwritten book, add one mosnster dice to your fate pool  
Jack of Diamands   Mystical cymbole add one power dice to your fate pol  
10 of Daimands  Hiding Bandit ,place one bandit, will surrender if all other bandits dead  

 

                                                         ShadowAztec Jaguar Warrior 
Speed   Melee  Accuracy   defence  Courage  Health    
6  +3  0  14  +5  12   
Attributes: Master of Cover- This figure is skilled at taking advantage of any little bit of cover it can find, If any enemy figure makes a shooting attack at this figure, and this figure is in cover, the penalty for targe in cover is –2 instead of –1. 

 Damage Reduction –3 Allergic to Cold Iron 

Equipment Hand Wpn & Sheild, cloth Armour –1 to damage 

Rewards 

+1 for each clue marker investigated  

=+2 fof killing Shadow Jaguar Warrior 

+2 for if the unit inflicts 3 or more casualties on the opposing unit .Do not count casulties from Bandits or shadow Jaguar Warrior 

+2 for finding papers and idol of exploring officer 

 

 

And my 1st homegrown Scenario 'Not Sharpes Gold!

Postcript, played this last Sat and on the whoke it ran well , though need to edit the Shadow Jaguar warrior to fit in more with ghost rules. Specially as it survived game and eill return dan dan drrr!.

Apologies parficularly to Gerry for no lets play, what little free time we got during game, was taken up by having to watch a toddler!

Rifleman Zeezee

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I specifically didnt mention one of the Rifleman in last 3 photos. It was an idea I got from Peachy in his you tube videos.

I have an Alice a Grym Lock but no me. So I decided to convert one of Wargsmes Atlantic figures I chose a suitable head with beatd ( I know I shouldnt have a figure with a beard for that period but its fantasy, or maybe I’m a Rifld Sapper!). Flattened the head and stuck a forage cap on.

I made him a corparal as I had been one in tbe Napoleonic Associations 1st dabble with 5/60tb Rifles way back in late 70’s.

I added large books potions  scrolls, and a silvered ssord in sheath from Frostgrave Wizards and although not perfect will do nicely at table length

 

Rifleman Zeezee
Rifleman Zeezee
Rifleman Zeezee
Rifleman Zeezee

Finally the Lost Heresy Figures

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Well they turned up and were worth the 2 week wait for sbilping from States.

Finally the Lost Heresy Figures
Finally the Lost Heresy Figures

The Veteran Hunter on the right reminds me of Kevins Nephew known to many as Grym Lock. ,a okk he is thinking of cooying for cosplay.

Finally the Lost Heresy Figures
Finally the Lost Heresy Figures

These figures were a joy to paint particularly tbe faces.

Finally the Lost Heresy Figures
Finally the Lost Heresy Figures

To these charscters I added some 3d print fivures I found on Ebay and a scratch build. One I will mention inext segment, a later Harper with the spare Rifle from tbe Harfis kit and an Obadiah Hawkswill. The figure on far left justbhappenex to look like Perkins from TV series.

Finally the Lost Heresy Figures
Finally the Lost Heresy Figures

The actual Silver Bayonet Units British Part 2

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Of the previous ones section only the Female Hussar needed any research, again she is of a 16th Hussars, who by end of war had become 16th Dragoons, who post war became another local regiment the 16/5th Lancers.

The actual Silver Bayonet Units British Part 2

Painted up as Kevins Neice the Infamous Alce, tobhelp cheer her up, as javing health issues at the moment.

Well having brought British 2, wasnt satisfied so brought British 2

The actual Silver Bayonet Units British Part 2
The actual Silver Bayonet Units British Part 2

The Highlanders was painted as Black Watch, purely on the fact they didnt have the same Yellow Facings as 38th Foot. Forsome reason I painted the Light Infsntry Officer as 43rd Ft,nit  sure why as I was planning on 71st Highland Light Infantry.

The actual Silver Bayonet Units British Part 2
The actual Silver Bayonet Units British Part 2

I stuck with 95th for Rifleman, mainky as I had found some 3d prints on Ebay that I planned to 5/60th.

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