July 7, 2025 by avernos
The battlefields of an alternate World War II are being torn open once more. Warlord Games is back with a brand-new edition of Konflikt ’47, launching September 27th, and it’s bigger, bolder, and more brutal than ever.
Led by legendary designer Andy Chambers, this revamped edition overhauls every aspect of the game—from core mechanics to miniature design—while building on the rock-solid foundation of Bolt Action: Third Edition. The game continues to use the beloved Order Dice system, offering fast-paced, cinematic gameplay that’s easy to learn but endlessly expandable. In a world reshaped by Rift technology, players command elite soldiers, lumbering walkers, and nightmarish creatures in a desperate struggle for supremacy. From the hulking Stahltruppen heavy infantry and their hand-held anti-tank weaponry to the soaring Firefly jump troops armed with Rift-powered SMGs, Konflikt ’47 mixes gritty WWII warfare with outlandish pulp sci-fi action.
Konflict '47 Starter Set // Warlord GamesThe new Konflikt ’47 Starter Set comes packed with everything players need to dive into the brutal alternate-history battlefield, including a full spread of miniatures, terrain, and rules. On the Axis side, you'll find 6 multi-part plastic Stahltruppen heavy infantry, a Vogelspinne Light Panzermech, and a Warlord Resin Axis Platoon Commander—a figure exclusive to this set. Facing them are the United States forces, featuring 12 multi-part Firefly Airborne Infantry, a M2A5 Linebacker jump walker, and an exclusive Warlord Resin US Platoon Commander. As an added bonus, players can choose one of two limited-edition hero figures to complete their force. The box also includes waterslide decal sheets, four frames of multi-part plastic ruins to build battlefield scenery, and an A5 softback rulebook and all the tokens and dice you need, giving players everything they need to start their journey into the twisted world of Konflikt ’47.
The Stahltruppen Heavy Infantry box for Axis forces includes 9 multi-part plastic models, bristling with formidable weaponry such as the StG 44Z assault rifle, MG 42 LMG, and the devastating Panzerbüchse 41 anti-tank gun—a handheld weapon made possible only by the sheer size and strength of these monstrous soldiers. The kit offers extensive customisation, with five unique leg poses per sprue, alternate heads, and vicious melee options like tri-edged daggers, allowing hobbyists to create a truly fearsome elite unit.

On the Allied side, the Firefly Airborne Infantry set features 18 multi-part US jump troops, each equipped with an array of high-tech weapons including M1X Thompson Rift SMGs, flamethrowers, and rocket launchers. Built for dynamic posing, the kit includes flying and grounded leg options, alternate heads, and a variety of gear and weapons for near-limitless kitbashing. With their mobility and firepower, Fireflies are perfect for striking hard and fast—ideal for disrupting enemy lines or claiming critical objectives mid-battle.
United States Starter Army // Konflict '47With stunning models, deep customisation, and a complete starter set that delivers everything needed to play, Konflikt ’47 is set to ignite the Weird War genre once again. Prepare for a clash of monsters, mechs, and military might—this war is just getting started.
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Stompy mechs look lovely.
Spider-tank, spider-tank
Does whatever a spider-tank does
Shoots its gun
Just for fun
Look out!
Here comes the spider-tank.
🕷️
I was tempted, but the starter set for two players has very little in it for £95.
The single player starters are not overloaded with stuff either.
I suppose it’s the resin.
My main concern is the A5 rules as the Bolt Action A5 was such tiny print.
There is very little resin in there.
The tank is the only one that gets resin bits (and it’s only the turret), but the big spider mech and that walker are all plastic.
The platoon commanders for both forces are ‘warlord resin’ (aka Siocast by any other name), which has been pretty good so far.
I do have to say that the forces are a bit small compared to Bolt-action, but otoh there is a bigger focus on the unique units this time around.
Been waiting for this release to jump in on Konflikt47. Just pre-ordered the starter & HB Rulebook. Who needs Games Workshop with all of these great companies and IP in the market? It is a great time to be a Wargamer. We are just spoiled for choices!
I knew this day would come the way Warlord been doing things the last few years, but I can sadly announce……
WARLORD NOW COSTS MORE THAN GW!!!!!!!
Yup the new plastic Stahltruppen Heavy Infantry cost £37 for nine figures (£4.11 per fig) , while the GW box of Primaris Space Marines cost £40 for ten figures (£4 per fig). I’ll admit the Heavy Infantry are probably going to be a bigger model than your standard Primaris Space Marine, but are they better sculpts?
Alas the fantasy/sci-fi “tax” from Warlord is going strong. But with the sculpts from Warlord not being as good as GW are they pricing themselves out of the market (the few players I know who are into this are buying the Valkir Heavy Troopers from Wargames Atlantic at £30 for 12 figures that are both cheaper and nicer sculpts). But I think Warlord have been aggressively pricing things for the last few years and now pretty much cost similar prices as GW these days. It’s a shame as this does limit the growth of the game as the buy in for new players gets so high (£95 for 20 plastic infantry and two “largish” plastic mechs/tanks and some plastic terrain corner pieces. Makes GW starter boxes seem bargain bin prices in comparison (£130 for 34 plastic figures and two bigger plastic bunkers). Warlord just seem to be shooting themselves in the foot these days 🙁
GW has advantage of scale.
Warlord (and anyone else for that matter) don’t have that luxury.
Their historical plastics have had the advantage of being useful in any historical system.
These things are limited to alternate history settings for post WW2.
In a way it’s a friggin’ miracle they can do a significant part of this range in plastic at all.
It’s definitely not a cheap game to get into *if* you want the ‘official’ minis, but then they haven’t made proxies illegal either.
Yup, but they did EXACTLY the same thing when they tried to launch their own sci-fi IP with Gates of Antares. The rules were written by Mr Priestly (and was a bit of a pet project for the veteran rules writer). BUT they charged silly prices for their plastic miniatures (even now at the moment they cost £24 for 10 plastic miniatures but the price has been frozen ever since the game went to Skytrex, at the time GW Space Marines were about £30 for 10 while GoA was “live”).
…and the game sort of died after launch. The rules were fine, but the minis were “average” sculpts and cost a premium price. So Warlord just made a BIG range for the game, but the game withered on the vine as players weren’t tempted to buy the miniatures (and after all most Wargames companies publish rules to SELL their miniatures for the game).
And alas it’s starting to look like a repeat of the GoA story with average sculpts (well the US Bounce Infantry look good to me, but the German Heavy Infantry definitely not). If Warlord just went with “normal” Bolt Action pricing wit their sci-fi/fantasy games they could probably get more players to take the plunge and buy in (and thus the game community would grow). But Warlord seem the treat these games as already established “boutique” games with the finest miniatures that command a premium price (which alas most of the time they are not, particularly lately as the sculpts have been iffy. Although perhaps I exaggerate a bit as the sculpts they did for the Johnny Alpha game NAILED the look of the comic strip. I was highly impressed with those miniatures, the rules less so).
Actually, after looking at it and looking at GW’s offerings, while I agree it isn’t cheap I would compare the German power armor option more to buying the rather pricey space ogres or Terminators GW has not the basic spacemarines, and the Konflict 2 army starter set is a pretty decent deal to GW’s current starters (two armies with fantasy vehicles in plastic. rules, and terrain for $152, that’s not bad, not as good as historical gameplay starters but for a pulp game not bad).
I’d say launching any new IP is not a guarantee for success.
You really need a combination of luck and zeitgeist to succeed at non-historical unique ip.
GoA just did not work on a thematic level. Mantic’s Deadzone/Firefight/Warpath universe has had the same problems. And they’ve needed 3 versions to get some traction.
Maybe K’47 v3 is when that setting finally gets enough momentum for Warlord ?
Sci Fi games are tricky, because inevitably someone is going to compare them to 40k itself … a game so massive only an absolute moron would think they could ever come close to replicating that level of success with a new IP.
Which may be why they’re leaning into the pulp aspect of the Konflikt ’47 setting this time around.
GoA was too alien / too weird.
K’47 may be just the right combination of familiarity (WW2) and alien/fictional (Rifttech).
However I’d still argue that even at best it’s going to be a niche game.
The current info is a bit light on what ‘normal’ troops are like in game.
The starter set may have focussed on the Rift tech specialists a bit more in order to sell the concept.
As such I’m not sure if you can compare them to the standard space marine boxes.
Warlord may want to launch at ‘Bolt-Action’ pricing level and everyone else would want cheaper games as a general rule too, but I doubt they can afford to. They therefor treat them as ’boutique’ games, because they don’t have the scale (and expectation?) that they could sell them like ice on a hot day.
I’d also argue that Bolt-action audience isn’t the target audience either. Those guys already play BA, they don’t need to shift to anything else (except buy more Waahlaad! product).
I kind of like the German Heavy Infantry. It really works in a setting that is a bit more low tech pulpy. They remind me of the Wolfenstein heavy infantry. The American jump troops are the ones that I’m not a fan of to be honest.
Warlord has always been at the high end for pricing, this is maybe when they have jumped the shark … 🚤 🦈 ⛷️
True, but you are comparing GW “troops” units against Warlord Elite K47 infantry. If you compare apples-to-apples (elites to elites) GW often only sells 3-5 models for that $60 /40 quid price tags.
This matters because “troops” boxes sell in higher quantities, so can recoup development costs easier than elite units, which are fielded (and thus bought) in smaller quantities by customers.
I dunno, Warlord’s cardinal sin with K47 the first time around was that it looked boring, and a Weird War II setting should never look so boring. This time around… I’m still not sure. The sculpts still have a sedate, formal, starchy quality about them. Maybe that’s what they’re looking for: The anti-GW. I still feel like Dust Tactics did the whole Weird War II thing better and more compelling.
I love bit of Weird WWII but Konflict was always let down by the models (and the timing of the 1st-2nd ed switch for BA). I’m not 100% sold that these fix that problem; some look good, some look crap XD Of course the rules have to be the most important part, those I’ll definitely be interested in hearing more them.
I like the vehicles, if they sold those separate I might be tempted.
I expect to see the vehicles themselves as separate boxes once the game is launched.
Got to have some of that FOMO at launch 😉
I want to know what new toys the other factions are getting and if all of them get at least one new plastic infantry and vehicle kit.
That is such an underwhelming starter, not to mention the American mech looks like a battletech machine. I’d much prefer the tank looking mechs. Also, those troops on top of the rocks and flying look very bad to me… I was so looking forward to this, but I’ve gotten over it, sadly.