Redvers and Son Get Into Bushido
Josei
Josei is the last of the four sisters to be offered power by Yurei and one of the three that accepted the power. Josei synergies well with the zombies (or Kairai) that Yurei can field and any such zombie in the army gets a regeneration bonus of +1 every turn that Josei is still around. Otherwise she is much like the other sisters in that she shares her Ki with a common pool card and can use any of the shared abilities on it. She also has the Death Magic ranged attack as well.
In addition, she has her own Ki feats. First up is Sacrifice that allows you to remove a friendly model but gain 4 Ki tokens – very useful if there is a decisive moment where a well placed Ki feat will swing the game. Seed of Destruction places a ‘bomb’ on an enemy model. After their next two activations, they explode and all enemy models within 2″ of the exploding model share out 8 wounds, so your opponent has the choice of almost certainly losing one model or taking damage across a lot of models.
Finally, if this model kills an enemy model with a ranged attack, the enemy model can be replaced with a zombie.
Painting wise, as I wanted the sisters to be colourful, I opted for blue as the main colour here. One of my favourite blues is Periscopes which formed the base coat. I’ve then used a nightshade wash to darken the recesses and gradually mixed in ice blue to the periscopes to get lighter shades that were applied as glazes. Skin tone was as before, a light skin tone given a wash followed by highlights of pale skin tone. The dismembered body parts started as pale skin tone and then I’ve applied a grey wash as I wanted to make the skin look decayed.
The wicker basket started as light brown followed by a dark brown wash. I’ve then highlighted with light brown before adding an Iraqi sand highlight. The white, including the masks, were a light grey followed by off white and then a white highlight.
As Josei likes zombies, I assumed that should would have been wandering around digging up old bodies. I therefore thought that some mud and dust applied to the lower regions would reflect this. I’ve used enamel mud effects from MiG for this, firstly a wet mud splatter and then dry dust thinned and washed over the top.
That’s all of the witches completed, so here they all are together





