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Only problem with adding the Clans (with their overwhelming advantage in technology) was there was never a mechanic to add the “bid” system into the game.
Only way to do it would to have the IS player having say 500 tons, and then two competing Clan players “bid” to try and win the game with the lowest tonnage (with the loser having to sit the game out). Alas not fun for all involved, so this lead to equal tonnage games (where the Clan stuff just wipes the IS from the table).
They tried to “fix” things by basically making IS mechs act like Clan mechs and with equivalent weapons systems. But in the end it just ended up with players having a favoured set up for their mechs and then just choosing the Mechs they like to look of to put that set up in (to an extent). They game really lost it’s appeal for me after they added the Clan stuff.
3025 is where it’s at baby, House vs House and Mechs with a STANDARD layout (with advantages and disadvantages) rather than the “min max” game it became 😀
