- This topic has 20 replies, 11 voices, and was last updated 4 years, 4 months ago by
odinsgrandson.
You must be logged in to reply to this topic.
Home › Forums › News, Rumours & General Discussion › Can RPGs learn from Wargaming?
Tagged: game design, rpgs
Regardless of whether it’s a wargame or an RPG, I would say that unless you are a magical being, you cannot dodge arrows, bullets, lightning bolts, fire balls or other fast-moving projectiles.
I did once play a system where Dodge was perception based for ranged attacks as it wasn’t about someone shooting and then you somehow getting out of the way but noticing that someone was about to take the shot and moving before they loosed or adjusted.
Still doesn’t make sense in all situations but I appreciated the attempt to recognise that projectiles would probably come at you too fast to react.
If I hit, all I am interested in is how much damage I do. Every system that deviated from this I have found to be disappointing. The anti-climax of hitting and then doing no damage kills the enjoyment of the game.
All rules are just abstractions to try and make some kind determination of whether an action successfully occurs or not. Why are we asking whether a single roll to cause damage vs a roll to hit and a saving throw feels right when ultimately rolling a dice is never going to be an accurate representation of what you’re actually doing. Neither of them feels right. It doesn’t really matter whether you have a single roll that is made more difficult by the opponent’s armour, whether the opponent gets a saving throw, whether armour just soaks an amount of damage. None of them are actually realistic, they’re just probability models.
The one thing that can matter is the interactive bit of you and your opponent rolling a die, because it *feels* like you’re both doing something.
However I’d say such things are ‘needed’ in wargames, because you get to do something when captain alpha strike unleashes his forces on the first turn …
In rpg’s there is only a ‘need’ to have something to do when the GM has his npc’s respond, but that can be mitigated by him describing the actions in glorious detail instead of just rolling dice and telling you that you’re dead …
Have you played Savage Worlds at all?
It does a very good job with making ranged attacks work differently in the ways you seem to be seeking (with characters able to dodge/parry in melee but not at range).
If you want to see a wargame system translated brilliantly into an RPG system, check out the last edition of the Iron Kingdoms RPG stuff (either Full Metal Fantasy or Unleashed- they’re the same system). The combat is based on Warmachine rules, but modified to work as an RPG really well.
You must be logged in to reply to this topic.
Supported by (Turn Off)
0
Stunning New Characters Step Into TTCombat’s World Of Carnevale
6
New Space Marine Outriders Shown Off For Warhammer 40,000
4
Fight The 2nd Anglo-Boer War With 1st Corps New Miniatures
0
Warp Miniatures Talk Myths & Monsters This Month On Patreon
1
New Riders Of Rohan Finally Charge Into Middle-earth SBG Battles
3
Snap Up Victrix Miniatures’ New Imperial Roman Warband
3
Warlord Games Reinforce The World War II Gurkhas For Bolt Action
4
Elite New Plastic Adeptus Custodes For Warhammer: The Horus Heresy
8
New Starter Sets & More Previewed For Warhammer 40,000
6
North Star Preview Their New 28mm Plastic Bohemian Knights
3
Chaos Refreshed & New Core Box For Warhammer: The Old World
10
Orks Unleash New Trukks & Codex Rules On Warhammer 40,000
7
Return To The Underhive With New Necromunda Core Set
1
Ogor Mawtribes Get An Epic Refresh For Warhammer Age Of Sigmar!
6
Aeldari Exodites FINALLY Coming To Warhammer 40,000!
1
Battle To Serve The Monolith With Plaid Hat’s Brutal Board Game
5
Archon Studio Preview New Quake: The Board Game Project
5
Lucid Eye Release Rome’s Generals & Sea Peoples Foes
1
Two New On Bloody Ground Historical Rule Sets On The Way
4
Classic Miniatures! The Stuff Of Legends Book Coming Soon
3
The Spooky Fane Of Nyrro Comes To Steamforged’s Warmachine
1
Mantic Games Tease New Halo: Campaign Evolved Board Game
2
McCullough Explains What’s Changed In Oathmark 2nd Edition
6
North Star Preview More Monstrous Warriors Of Athena Foes
3
Mounted Options Now Available For Great Escape’s The Chicago Way
1
Thundering Knights & Unrelenting Force Come To Corvus Belli’s Warcrow
3
Rob From The Rich In Black Site Studios’ Outlaws – Coming Soon!
0
Dystopian Wars Enlightened Reinforcements & New Gaming Mats
2
The Barons’ War Retinue & Mounted Command Coming This Week
1
New Generals Of The French Revolution From Perry Miniatures
News, Rumours & General Discussion
Painting in Tabletop Gaming
Painting in Tabletop Gaming
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Technical Support
News, Rumours & General Discussion
Painting in Tabletop Gaming
3D Printing for Tabletop Gaming
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
Copyright © 2026 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
Manage your cookie preferences below:
Essential cookies enable basic functions and are necessary for the proper function of the website.
These cookies are needed for adding comments on this website.
These cookies are used for managing login functionality on this website.
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com (opens in a new window)