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Highlights from Last Session

Highlights from Last Session

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HK OPS – NEW MODERNS RPG BEING DEVELOPED FOR COMMUNITY

Tutoring 6
Skill 8
Idea 8
9 Comments

A few images from the development of HK Ops – a new modern warfare RPG is being developed for players in the Sitrep and OTT community.  Players can take the role of high-end operators with a formal military or government service … or with a privately-run contractor company … or even survivors in a post-apocalyptic setting.

I’ve also added a link to a YouTube / Twitch live recording of our first playtest.  There’s a lot of discussion and character work at the beginning, about two hours in the test game (just one player – @elessar2590) actually gets underway.  Just testing out the system’s bones, identifying a few “wobbly” parts that are addressed in a tweak of the rules and character sheets.

Influences include the old White Wolf Storyteller systems (1st Edition) from the early 1990s, Millennium’s End, and Renegade Legion, as well as others.

Revised character sheet.  Thanks to Elessar2590, Rasmus, and Grimwolfuk for some of the ideas and feedback that helped improve the base template.Revised character sheet. Thanks to Elessar2590, Rasmus, and Grimwolfuk for some of the ideas and feedback that helped improve the base template.
Some of the base charts.  As you can see, everything is very rounded off in Some of the base charts. As you can see, everything is very rounded off in "categories," we're not trying to make a game where you measure every foot of rope and the grain weight of your bullets. STORYTELLING and NARRATIVE is the focus here, along with realistic consequences and outcomes to tactical military events. If you're shot, you're shot. No healing scrolls, resurrection spells, or health packs in this game.
A very fast map I grabbed off Google Images for the playtest.  The operator playing pieces (those move at will in the original playing file) were also found online, but the enemy insurgents I drew myself.  As we progress, and depending on player interest, I will be steadily drawing more and more of my own pieces, perhaps custom ones for player characters!  A very fast map I grabbed off Google Images for the playtest. The operator playing pieces (those move at will in the original playing file) were also found online, but the enemy insurgents I drew myself. As we progress, and depending on player interest, I will be steadily drawing more and more of my own pieces, perhaps custom ones for player characters!

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limburger

This will be interesting.
Shouldn’t “Saavy” spell “Savvy” ?

GDW Twilight 2k and Mercs … those were 2 I had in mind.

rasmus

Nice little game and I did a bit of WW Storyteller back in the day so it was not hard to pick up

rasmus

It seem like the Advanced skills that can cause an issue – I am looking at Battlefield Instincts as well – The leveling system have the frame work in Tier 3, Tier 2 and Tier 1
As for speed it will get there – GMing is a skill that get rusty, but flex it a few times and it get right back – I did 3 games for the 1st time in a decade using the Infinity rules as a break in our D&D group and for a system that I were not overly familiar with, by the 3rd session I was more or less on top of it

rasmus

I think it is just the players need to think in the advanced skills as well – and on the Tactical side I seem to have been the only one that did go full monty on Advanced skills. Aside from Fredrik only Jackson have a point in one of them with Melee (silent)
One option could be to only allow as many Autohits from the equipment as there is skills in that – same for the SAW, Bipod, Scope and Laser sight only adding a dice if there is no skill

rasmus

I like the limit on autohit to 1 and maybe only for the bipod, and maybe change anything else to be an added to the dice pool, and not allowing it to excess the amount of dots in the skill.
I doubt anyone but an odd fellow like me would look at a bolt action rifle

brunhudson

Jim the setup for the first adventure was very fun and for my first time playing an online version of a tabletop game it was very fulfilling. I was worried that it would not have the same feel as the traditional tabletop game, but I was wrong. The group dynamics and the storytelling was spot on. Rasmus, Jenn, Dennis, and Ash were all a pleasure to play with. I’m sorry I missed the second half of the first adventure, but hopefully as we develop the game further, and have more one shot games it will make schedule conflicts have a minimal effect.

Looking forward to developing Ajax into an elite Merc and making the team a successful unit.

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