I am also going to drop my vote for running him/her solo. Even with a cheap warjack, it seems like too much of a liability having a jack attached to such an easily killed solo, only for the jack to go inert. Plus, he really isn’t bad as a walking upkeep/boosted shooting model.
Personally, I haven’t used a Journeyman Warcaster yet, but I’m inclined to agree with ted777ccg about giving him a Hunter. Battle College sums it up pretty well on the Hunter’s page there, but the main points are that you effectively double Junior’s Control Area to 12″ (giving you a lot more flexibility since that’s on-par with most full-blown warcasters), if he’s upkeeping Arcane Shield on something (doesn’t have to be the Hunter, deploy him near another unit and cast the spell at the start of the game, then just upkeep it), then he’s still got two focus for the Hunter to boost attack and damage.
What the site doesn’t mention is the extra protection Junior’ll be getting. Not from using the Hunter as a big shield, but from terrain. The Hunter’s going to be in or near difficult terrain a lot and getting cover from that so Junior will be near enough to (most of the time) use the same piece of terrain to block line-of-sight.
Not my faction but have played against it. Yeah… focus farming can be brutal to stand against.
On a slightly different note… is it just me or are warmachine players a little less… gribbly… not that griblly is bad mind you.
But it does feel more like blokes at card night at the local pub rather than the intense vibe similar to crap tables in vegas on a saturday night… unlike other games… 😀
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Hunter, hands down. I tried other combos with a cheap charger, a lancer, but a hunter just works the best for me, and I love what I can do with it.
Travis
I don’t put a ‘jack on him/her. If I take Jr, I use them to put Arcane Shield on a unit and then just try and shoot solos with my handcannon.
Besides, why put a Jack on Jr, when you can put it on the Gun Mage Captain. 😀
You mean the Officer, right? The Captain Adept doesn’t have ‘Jack Marshal.
Yeah, captain/officer, you know what I meant. 😀
I am also going to drop my vote for running him/her solo. Even with a cheap warjack, it seems like too much of a liability having a jack attached to such an easily killed solo, only for the jack to go inert. Plus, he really isn’t bad as a walking upkeep/boosted shooting model.
Personally, I haven’t used a Journeyman Warcaster yet, but I’m inclined to agree with ted777ccg about giving him a Hunter. Battle College sums it up pretty well on the Hunter’s page there, but the main points are that you effectively double Junior’s Control Area to 12″ (giving you a lot more flexibility since that’s on-par with most full-blown warcasters), if he’s upkeeping Arcane Shield on something (doesn’t have to be the Hunter, deploy him near another unit and cast the spell at the start of the game, then just upkeep it), then he’s still got two focus for the Hunter to boost attack and damage.
What the site doesn’t mention is the extra protection Junior’ll be getting. Not from using the Hunter as a big shield, but from terrain. The Hunter’s going to be in or near difficult terrain a lot and getting cover from that so Junior will be near enough to (most of the time) use the same piece of terrain to block line-of-sight.
Not my faction but have played against it. Yeah… focus farming can be brutal to stand against.
On a slightly different note… is it just me or are warmachine players a little less… gribbly… not that griblly is bad mind you.
But it does feel more like blokes at card night at the local pub rather than the intense vibe similar to crap tables in vegas on a saturday night… unlike other games… 😀