Circus Maximus
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About the Project
Faustus Furius is a fast and furious, tongue in cheek table-top game based very loosely around the chariot races of the ancient world and adaptable to any racing situation.
Related Genre: Historical
This Project is Completed
Flags
Cocktail sticks arrived this morning, which was surprising as it’s a public holiday here.
The idea is that I will add flags all around the circus to give it a bit more bling.
I will do them so that they are removable, just in case I decide to go down the sunshade route in the future.
A rough mock-up of what I have in mind. Obviously, the finished product won’t be held together with Blutac and will be painted and a bit shorter, but this should give a basic idea of where I am going with this.
Flags of bling
Just a very quick update with the flags. I have kept these really simple as I suspect they will get broken often. Very simple flags in the four teams’ colours to go around the top of the Circus. I still need to cut them down to length.
I guess that will have to wait so that I can concentrate on the Gaslight and Port Blacksand projects that I have planned to try and complete during October.
Adding some polish
It’s been a while since I visited this project, but things have been moving along in the background.
There have been several games played and a few tweaks here and there to the rules to really streamline them for what I had in mind, which was a quick and simple game which would be fast and easy to teach with a set of rules that would fit on a single page of A4 paper yet still have plenty of depth.
The whole thing needed to have a visual presence that would encourage people to take a look. Once drawn in, the gameplay had to be fast and obvious so that even without any prior knowledge of the game, you could be up and racing in minutes and after the first turn have a pretty solid understanding of the rules.
Part of making this game look attractive also included the player aids.
Historically, four factions took part in the races, and they were all given colours: Red, Blue, Green or White.
Races would consist of one, two or three teams per faction. So, four, eight or twelve chariots and races would last for seven laps. In this game, we play two laps and have chariots that are colour-coded by the colour of the horses and the colour of the chariots and crew. So far, I have done 8 chariots. Each of the four colours with black horses, and each with white horses. I will add brown horses at a later date.
This way, it is simple at a glance to identify your own chariot, blue with black horses or red with white horses, for example. This was important because the chariots would be moving all over the place, and I didn’t want players to lose track of their own model.
Each turn, the order of play is randomised. I decided to go with a card draw for this and play-tested it with simple bits of paper with coloured boxes. It worked a treat, but it needed to look a bit fancier.
With that in mind, I decided to make some cards to give it a more polished look. The cards would then be stored in a box with dice and, eventually, some markers that are also used in the game.
Here they are, before printing, in case anyone else is looking for something similar. The artwork is all royalty-free.
The Basic Rules or Common Rules of the Game.
I now have the rules down to a single page. On one side are the common rules, and on the other is the quick reference sheet. Printed out on nice, thick, satin finish card.
The next mission is to get some tokens done.











