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Yep, good tip there Darrell, easy one to overlook, I’ve lost count of the number of time I’ve gone “oh those guys need to be dead now.” and then hit say howling banshees or fire dragons with a full leman russ squadron’s shooting or a whirlwind shot then realised I had a full platoon or tactical squad that could probably have done as much. Another thing to remember is to fire pinning weapons first if you want to disable the unit for objectives and LAST if you want to wipe them out, because when they’re gone to ground they’re not a threat, but they get better cover saves which can(and Murphy’s law says will) stop you killing that last one model in a unit with the very last roll for shooting in turn 6 .
This is THE most important skill for the Tau player.
@tinracer beat me to it. This is hugely important for Tau.
How do you handle that squad that has every save posable? I faced a squad of Teminators with a wacked out librarian guy that gave them feeel no pain and made them unstopable. I think I needed to roll a 0 to wound them and my dice don’t have a 0 on them 😛
This is something that I have had to practice a lot more since I got storm ravens. Prior to them, my army was mainly close combat with some key strikes from shooting (via deepstriking Dante).
The usual way I guess. With terminators with storm shields its nearly just as good shooting them with bolters or pulse rifels as much as possible. It’s nearly a waste with the big stuff as that 3+ invunerable disregards all those expensive low Ap weapons
Torrent of fire and fire order. Of course your right Darrell…..but ya your still MAD.
Ya you are right. And I’ll have to try to remember to do this. normally I just work my way across the table. But this is much better.
And yes you are mad.
Definately!
I was playing a 2.6k game last night, Dark Eldar against a Sisters of Battle and Guard combination and it got pretty complex!