Preview New Warhammer 40,000 11th Edition Books & Kit
May 12, 2026 by brennon
Games Workshop has previewed more of what's coming for Warhammer 40,000 11th Edition. The new Armageddon boxed set is on the way but following that, you'll also be able to snap up separate books and other accessories for getting started with the armies you already possess.
Core Rules // Warhammer 40,000
Leading the way will be the new Core Rules that you'll be able to pick up separately from the Armageddon boxed set. This one drops the Blood Angel on the cover for an Ultramarine (because of course it does) and features all of the new and updated rules for Warhammer 40,000 11th Edition. I like that it's a slim document, so it's useful for those bringing it to the table for their wargames.
The second of the books that will be coming out as part of the 11th Edition launch is the Combat Patrol Companion.
Combat Patrol Companion // Warhammer 40,000
This has been designed as a companion for new builders, painters and players diving into the world of Warhammer 40,000. It also contains plenty for veterans, as it comes with a bunch of additional hobby information and plenty of background information on the various armies that you can play in Warhammer 40,000. It essentially works as the lore and hobby section of the rulebooks of old.
The book is split into an overview of the hobby and covers key concepts of the game, which can be used alongside the new Warhammer 40,000 app in order to play games of Combat Patrol. You will also find the aforementioned lore on the different armies and the setting, plus loads of artwork to get you interested in playing them.
Warhammer 40,000 Card Decks
The card decks from the Armageddon boxed set will also be available separately during the launch of 11th Edition.
Mission & Dominatus Deck // Warhammer 40,000
The Mission Deck does the job of previous Chapter Approved sets in that it gives you all of your missions, set-ups and more that you'll need for playing your games. This will be the way that you'll play your regular games down at the club with friends, tournament-level encounters and even your more narratively themed battles on the tabletop.
The Dominatus Deck is there for those wanting to play out narrative campaigns without all of the bookkeeping. It seems like this might take the place of Crusade as a game mode, as this contains the various missions that you'll be playing out over the course of a weekend of intense gaming or perhaps a few months with your gaming club. You'll find ways to upgrade your units and characters inside, as well as twists, turns and other ways to mix up your games as you fight for a planet like Armageddon or a different portion of the Imperium entirely.
Terrain Area Set
One of the core elements of the new Chapter Approved Mission Deck is the addition of the new Terrain Area rules for 11th Edition. Each map determines where and how these Area Set templates are placed on the battlefield, which you then use to mount your plastic terrain on top of.
Terrain Area Set // Warhammer 40,000
With the new terrain rules and the fact that these locations are now your objectives, it means that both tournament and more narratively focused gamers are now fighting over more interesting battlefields. These different footprints in this particular set are cardboard and come double-sided to suit two different styles of battlefield. You could, of course, make your own to the dimensions they shared a few weeks ago or get your hands on different designs from various gaming manufacturers.
I like that terrain is now becoming more of a thing in your games and that the rules are making it so your games don't start with your units huddled like frightened children behind terrain all the time. It should (hopefully) make for more interesting games.
Do you think you'll be skipping the big Armageddon box and going for these separate releases instead? Perhaps both?
Drop your thoughts below...
"Do you think you'll be skipping the big Armageddon box and going for these separate releases instead? Perhaps both?"
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Loving Orcs and all that but… no, it does not call to me. And the weird “you need this shape of terrain” stuff is way to much restrictive IMHO. I get that for competitive play you want balanced tables but that’s also achievable in other ways. Feels way too much like a board game and people you learn that one terrain in and out can cheese their way to victory. But maybe it’s me looking at games too much from the “how will people play this in tournaments” way.
I’m likely to get a mix of both.
As @sundancer said, the fixed terrain will be abused by hard-core tourney types. No doubt.
I know what the intent is, but I still like a table that is full of bespoke terrain and more varied.
This is … spoon-fed?
I guess the idea is that it means a newcomer to 40K doesn’t just stick a bunch of blocks on the tabletop and call it done. They have the templates to put their terrain onto, which then means they’ll have more interesting battlefields to play on.
But we all started with cans and blocks as terrain before we started building our stuff. If I understood the use of terrain correctly with 11th then each mission has a bespoke way to set up those “markers”. As @grantinvanman said it feels spoon fed.
@brennon five templates isn’t more interesting, to me, it’s … bland.