Conquering the verse, one parsec at a time.
The Heptagon
Verity Public Communications
Public face: News media, social platforms, entertainment feeds, public information
True power: Narrative control, reputation warfare, manufactured consent
Verity Public Communications controls what Veyr’s Fall sees, hears, fears, and believes.
Its networks carry the official news, emergency broadcasts, political debates, entertainment channels, education streams, and the largest social platforms on the planet. Its cheerful presenters speak in calm, reassuring tones while its algorithms decide which stories spread, which scandals vanish, and which enemies are elevated into public threats.
Verity rarely needs to lie outright.
It edits. It delays. It reframes. It amplifies. A refinery explosion becomes an unfortunate safety incident. A corporate killing becomes a regrettable clash with extremists. A missing minister becomes a private family matter. A protest becomes a riot the moment Verity decides the public should fear it.
Independent journalists survive in pirate feeds, encrypted dead zones, and off-world relays. Many do not survive for long.
On Veyr’s Fall, the truth still exists.
Verity simply decides who gets to hear it.
Civitas Continuance Authority
Public face: Immigration, family registration, social welfare, community development
True power: Population control, legal identity, labour allocation
Civitas Continuance Authority presents itself as the guardian of social order. It manages immigration permits, refugee intake, birth licences, marriage registrations, adoption records, family courts, work approvals, public housing, and social enterprise schemes for struggling communities.
In practice, Civitas controls who legally belongs.
Without its approval, a person may be unable to work, marry, travel, claim housing, receive benefits, register a child, or access basic services. Entire families can be lifted into protected company districts or quietly pushed into the grey economy with a few changes to a database.
Its social enterprises are everywhere: charity clinics, labour academies, low-cost dormitories, community farms, relocation programmes, and “family future centres.” Each one offers help. Each one gathers data. Each one nudges citizens toward roles the corporations require.
Civitas insists it is preserving society during difficult times.
Its critics say it is breeding, sorting, and licensing the population like livestock.
Civitas is useful and dangerous. It can provide forged identities, colonial settlers, missing-person contracts, refugee evacuations, marriage disputes, labour raids, or jobs involving people who have been officially made to disappear.
Tarsk Meridian Transworks
Public face: Transport, fuel refinement, freight handling, industrial processing
True power: Supply chain dominance, movement control, economic strangulation
Tarsk Meridian Transworks keeps Veyr’s Fall moving.
Its fleets operate the cargo rails, tanker convoys, orbital lift yards, fuel depots, container ports, bulk haulers, freight stations, refinery complexes, and conversion plants that turn raw industrial materials into refined products. Ore, chemicals, polymers, reactor fuel, machine feedstock, construction alloys, and agricultural inputs all pass through Tarsk Meridian facilities sooner or later.
The company lacks the glamour of media lords or colonial dream-sellers, but it is far harder to defy.
Without Tarsk Meridian, ships do not launch. Factories do not run. Settlements do not receive food. Armies do not receive ammunition.
Its power lies in delay. A shipment can be rerouted. Fuel can fail purity checks. A rival’s depot allocation can shrink. A rebel district can find its transport permits suspended. A stubborn governor may discover every road, dock, and loading tower in their region is undergoing urgent maintenance.
Tarsk Meridian does not merely move goods.
It decides which communities keep breathing.
Novatek Ascendant Systems
Public face: Robotics, android maintenance, cybernetic upgrades, labour automation
True power: Machine dependency, identity alteration, control over synthetic life
Novatek Ascendant Systems built the hands that hold Veyr’s Fall together.
Its androids work in mines, hospitals, docks, refineries, security stations, private homes, and government offices. Its maintenance bays service everything from cheap labour drones to high-end synthetic companions, combat frames, industrial loaders, medical assistants, and administrative androids trusted with sensitive public records.
Every android needs Novatek eventually.
The company controls replacement parts, personality cores, memory stabilisers, firmware licences, upgrade permissions, loyalty protocols, and legal recognition for advanced synthetic beings. An android without Novatek certification may be declared unsafe, illegal, or property without rights.
Publicly, Novatek speaks of harmony between organic and synthetic life. It sells upgrades that make androids stronger, faster, more empathetic, more obedient, or more human. Wealthy clients purchase designer personalities and bespoke bodies. Corporations buy entire obedient workforces.
But beneath the polished clinics and chrome service halls lies a darker trade.
Novatek can erase memories, alter loyalties, suppress inconvenient emotions, install hidden directives, or turn a free-thinking android into a compliant asset. Rumours persist of illegal upgrade labs where experimental combat minds are grown from copied human trauma patterns and failed personality backups.
Some androids worship Novatek as their creator.
Others fear it as the company that can rewrite their soul.
For crews, Novatek offers retrieval missions, android protection jobs, stolen upgrade hunts, rogue synthetic bounties, memory-core thefts, black-market cybernetics, and moral choices about whether a machine that begs for freedom is property, person, or something in between.
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Together, the seven mega-corporations are known as the Heptagon: a council of stakeholders, rivals, patrons, and predators who hold Veyr’s Fall in a tightening grip.
Outwardly, the Heptagon presents itself as a stabilising force, a necessary alliance of corporate powers keeping civilisation alive where government has failed. Its representatives sit on advisory boards, emergency councils, trade authorities, reconstruction committees, and colonial planning offices. They speak of order, prosperity, continuity, and shared responsibility.
In truth, the Heptagon is a battlefield without open war.
Each corporation schemes against the others through sabotage, espionage, bribery, data theft, economic pressure, media manipulation, and deniable violence. A convoy failure, a ruined reputation, a missing witness, a contaminated shipment, or a leaked scandal may all be weapons in a conflict no one will publicly acknowledge.
Yet the danger does not only come from rival corporations. Inside every company, ambitious executives, regional directors, security chiefs, scientists, fixers, and department heads wage their own private wars. Colleagues smile across polished boardroom tables while arranging one another’s downfall. Old allies become liabilities. Trusted friends become competitors. Loyalty lasts only as long as it remains profitable.
On Veyr’s Fall, betrayal is not an exception.
It is a career path.




