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Resolution 2019: Mythic Battles Pantheon

Resolution 2019: Mythic Battles Pantheon

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Project Blog by danlee Cult of Games Member

Recommendations: 944

About the Project

My new year's resolution for 2019 will be to paint up all the Mythic Battles Pantheon models that I received from the Kickstarter.

This Project is Completed

Pan and Friends: part 1

Tutoring 5
Skill 7
Idea 5
No Comments

Most of these models began with a Death Guard Green spray basecoat.

 

All the green areas were washed with athonian cammoshade.

 

The skin was then then highlighted with elysian green followed by ogryn camo.

 

The fur on Pan, Orian and the Satyrs was highlighted loren forest followed by straken green.

 

The scales were drybrushed skarsnik green  followed by nurgling green.

 

The leather and wood was basecoated mournefang brown, washed agrax earthshade and then highlighted skrag brown.

 

The bone and horns were basecoated zandri dust, washed agrax earthshade and highlighted screaming skull.

Pan and Friends: part 2

Tutoring 3
Skill 5
Idea 3
No Comments

Echidna’s skin was basecoated Bugman’s glow, washed athonian camoshade and then highlighted cadian fleshtone followed by kislev flesh.  All other “normal” flesh areas were done the same way except with a reikland fleshshade wash rather than athonian camoshade.

 

The stone was basecoated skavenblight dinge, washed athonian camoshade and then highlighted with dawnstone.

 

The Colchidian Dragon’s eyes were painted abaddon black.

 

Echidna’s flames were given two basecoats of flash gitz yellow and then successive highlights of fiery orange and wild rider red.

 

The red on Cecrops was basecoated mephiston red, washed carroburg crimson and then highlighted evil sunz scarlet.

 

The gold areas were basecoated retributor armour, washed seraphim sepia and then highlighted auric armour gold.

 

The metallic areas were basecoated Leadbelcher, washed nuln oil and then highlighted with ironbreaker followed by runefang steel.

End of March progress

Tutoring 1
Skill 1
Idea 3
No Comments

We’re already a quarter of the way through the year. I’ve made up a series of pie charts to show how far I’ve managed to get. Given the Titans and Gods are a big models I’ve given them a greater weighting in the overall progress, but even so I’m a little behind. I’m not too worried though as I expect the monsters will generally be easy to paint and will help me make rapid progress.

End of March progress

Cerebus and friends: reference images

Tutoring 2
Skill 1
Idea 4
No Comments

For the next batch of models I’m focusing on black monsters and models with similar colour schemes.

The full list is Cerebus, 6 toxotoi, 5 giant spiders, 3 Circe’s wolves, Arachne, Campe, and Python. That’s 4 monsters and 14 troops.

Cerebus and friends: part 1

Tutoring 3
Skill 3
Idea 3
No Comments

I started by painting all areas of all models abaddon black. I then lightly drybrushed skavenblight dinge followed by a very light drybrush of dawnstone on prominent areas. All models were then given an all over wash of either nuln oil (Cerebus, toxotoi, Circe’s wolves, and Python) or coelia greenshade (giant spiders, Arachne, and Campe).

 

I decided to go with a blue glow effect in Cerebus’ mouths and eyes, so these and Arachne’s skin were all painted as follows: basecoated caledor skin, washed drakenhof nightshade, then highlighted teclis blue followed by lothern blue.

 

The exposed flesh of the toxotoi and Campe were basecoated bugman’s glow, washed reikland fleshshade, then highlighted cadian fleshtone followed by kislev flesh.

 

The gold areas on the toxotoi and Campe were basecoated retributor armour, washed reikland fleshshade and then highlighted auric armour gold.

 

Python and Circe’s wolves had their eyes painted moot green.

Cerebus and friends: part 2

Tutoring 3
Skill 3
Idea 3
No Comments

The wolf teeth and piles of skulls under Python were basecoated rakarth flesh and then washed agrax earthshade.

 

The leather on Cerebus and the toxotoi were basecoated mournefang brown, washed agrax earthshade and then highlighted with skrag brown.

 

Aracne’s body suite was given an overbrush of incubi darkness to differentiate it subtly from the other areas of the model. Her hair was bascoated russ grey and then highlighted fenrisian grey.

 

Cerebus’ chains and hooks were basecoated leadbelcher, washed nuln oil then highlighted with ironbreaker.

Hydra, Medusa and the Basilisk: reference images

Tutoring 1
Skill 1
Idea 3
No Comments

Hydra, Medusa and Basilisk: part 1

Tutoring 3
Skill 6
Idea 3
No Comments

All three models began with an undercoat of death guard green spray. The basilisk and hydra were then washed coelia greenshade, while the medusa was washed athonian camoshade. The hydra’s fins and faces were then washed with druchii violet, as were the basilisk’s mouth.

 

The basilisk and hydra’s green areas were drybrushed goblin green followed by skarsnik green.

 

The hydra’s chest, basilisks underside and rattle,  and Medusa’s front scales were drybrushed ushabti bone, washed seraphim sepia and then given a light drybrush of screaming skull.

 

The talons, fangs and spines were layered ushabti bone, washed agrax earthshade then highlighted screaming skull.

 

Medusa’s skin was basecoated bugman’s glow, washed reikland fleshshade, then highlighted cadian felshtone followed by kislev flesh.

 

Medusa’s bow, arrow, quiver and leather was basecoated mournefang brown, washed agrax earthshade then highlighted skrag brown.

 

Medusa’r bracers and girdle were painted retributor armour washed reikland fleshshade, then highlighted auric armour gold.

 

The hydra and basilisk’s eyes were painted abaddon black.

 

 

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