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Last Days, First Game

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So, I signed myself up to play in a short Last Days campaign.   I have not played this before, despite it sitting on my shelf for years.

I decided to base my little group of survivors on clear plastic bases and paint them in a similar style to my 5 Parsecs from Home things I have been doing recently.   I figured that they may come in useful as generic types in that setting, too.

I don’t think I will do a full story following this little campaign, as I did for Burrows and Badgers.  Mainly because it is quite time-consuming, and I am already doing a 5 Parsecs from Home Campaign Project.

I did do a little intro for each of my starting characters though.

______________________________

Officer Ryan Mercer.

Before the world fell apart, Ryan Mercer was a beat cop walking the streets of Detroit. He spent his days answering domestic disputes, breaking up fights, checking on vulnerable residents and dealing with the endless stream of problems that came with life in a struggling city. When the dead began to rise, Mercer found himself on the front line of a disaster no police officer had ever been trained to face. As society collapsed around him, he gathered a handful of survivors and led them to safety, relying on his instincts, determination and refusal to abandon those in need. Now the badge he once wore means little, but people still look to him for guidance. Leading a ragtag group of survivors through the ruins of Detroit, Mercer does everything he can to keep them alive in a world where hope is becoming increasingly scarce. “I used to protect people from each other. Now I protect them from the dead.”

__________

Marcus “Mack” Washington

Marcus Washington spent fifteen years as a firefighter in Detroit, running toward danger while everyone else ran away. When the dead began to rise, he was among the first emergency responders thrown into the chaos. The collapse of society cost him his station, his crew and nearly his life. Now he roams the ruined streets armed with the same fire axe he once used to break down doors and rescue civilians. Mack is stubborn, dependable and driven by a need to help others, even when common sense says he should walk away. In a world filled with monsters, both living and dead, he remains determined to save whoever he can. “The fires may have gone out, but the job isn’t finished.”

____________________

David Carter

Before the outbreak, David Carter dedicated his life to helping others. He spent his days volunteering at a local second-hand charity store, worked as a youth social worker helping troubled teenagers find a better path, and taught first aid to a neighbourhood Scout group. When society collapsed and the dead began to walk, David refused to abandon the values that had guided him for years. While others focused solely on survival, he continued to care for the injured, comfort the frightened and protect those who could not protect themselves. Though he carries a knife now instead of a first aid manual, David remains the conscience of the group—a reminder that humanity is worth preserving, even when the world seems determined to forget it. “If we lose our compassion, the zombies have already won.”

____________________

Sister Maria Holloway

Before the world ended, Maria Holloway devoted her life to God and the service of others. As a nun, she spent her days tending to the poor, comforting the sick and offering hope to those who had none. Then the dead rose. To Maria, the walking dead are souls that have refused their final rest, trapped in a mockery of life. Armed with a rifle and an unshakable sense of duty, she now travels the ruins of Detroit delivering what she sees as a final mercy to those who should have gone to Heaven the first time. Each day tests her faith. The horrors she has witnessed would break many people, yet she continues to pray for the living and the dead alike. Though she still believes in God’s plan, she often wonders why she was left behind to witness its darkest chapter. “Blessed are the dead who rest in peace. I merely help them find the way.”

____________________

Emily “Em” Parker

Emily Parker learned early that nobody was coming to save her. When the outbreak hit Detroit, she watched her family torn apart one by one. Her older brother disappeared during the evacuation. Her younger sister was taken by the dead while searching for food. Alone and frightened, Emily survived by making one simple rule: put yourself first. Years later, that ruthless practicality has kept her alive when countless others have fallen. Despite her young age, she’s become an exceptional marksman, capable of placing accurate shots at distances most adults struggle with. Nobody is quite sure where she learned to shoot so well, and Emily rarely talks about her past. Cautious, independent and slow to trust, she often clashes with those who believe everyone deserves a second chance. Yet when the shooting starts, there are few people the group would rather have watching their back. “Trust gets people killed. Distance and good aim keep you alive.”

____________________

Princess

Nobody knows how the giant pink poodle survived the end of the world. Some say she escaped from a wealthy family’s mansion. Others insist she belonged to a celebrity before everything fell apart. Whatever the truth, Princess still proudly wears the bright pink coat that once made her the centre of attention. In a world of blood, ash and decay, the sight of a perfectly groomed pink poodle seems almost absurd. Yet beneath the ridiculous appearance lies a fiercely loyal companion with a surprising talent for sensing danger long before the survivors do. While the world has descended into darkness, Princess remains a stubborn reminder of happier times. Her bright pink fur is a mockery of the apocalypse itself—a splash of colour that refuses to surrender to the grey misery surrounding it. The dead may roam the streets, but Princess carries herself as if civilisation never ended. “The world has gone to hell. Princess didn’t get the memo.”

The first intro game was a dash for supplies.   No story write-up of this one, I am afraid, suffice to say that Zombies stick around a bit.  It’s not a bad game, but it does have some unnecessary maths involved, which could probably be streamlined, and the rulebook is not the easiest to navigate.  But it does make a fun game nonetheless.

 

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