Rules of Engagement
Play Testing
At the time of writing I’m play testing the game in its current iteration which I’ve dubbed V3. What I now consider to be V1 was the first version of the game to be played on the table, way back during the ‘Event’.
Back then I was play testing the game by myself, basically setting up opposing forces and running them at one another! While this wasn’t particularly satisfying from a gaming perspective, it did help identify some obvious problems. The use of both positive and negative to hit modifiers mentioned in previous entries, or the simple fact that everything was dead by turn four!
Post lockdown I found a willing opponent in my good friend Phil. Play testing against another player has moved the game forward significantly and lead to me adding actual missions as well as a chapter on terrain. These fairly key features had been largely assumed up to that point!
My focus at the moment is the Force Organisation Chart, which I have separated from the main rule book to allow me to update it more regularly. I’m currently working on balancing the various troops available and have created a troop cost calculator that provides the base cost for each type. I don’t imagine for a minute that this alone produces balanced results, so we have been playing games using multiples of the same troop type on one side, vs a different type on the other, to see if some are consistently more successful than others.


