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You know, scouts held in reserve can flank.
Space Marine captains on bikes make larger units of bikes troops, and he doesn’t need to roll a d3 for it. Its nowhere near as good as a scoring dreadknight but its a lot more reliable and you don’t need the extra two basic troops to get the minimum in the list.
Also I can’t find any reference to fearless units being immune to the Psychotroke grenades, although the reduced LD result just won’t affect them.
Dreadnight + personal teleporter + spear of light = 30inch scout moving monstorous creature, nough said
That is unless you actually read the codex….
then its 12″ scout move Jump Infantry.
i would almost keep the force sword to give the grand master a 3+ inv sv with the iron halo because int 5 odds are your already going first unless its against nids or a good HQ squad
ok.. i have a cheese based question, didnt know where to put it.. so here it goes. Im hopeing this might be a huge serving of cheese if it works, personally though i think both these rules over-ride eachother so i dont know what would happen.
If if have 6 or so servo-skuls all over the place, they say that ALL blast weapons from my guy landing in this area “ROLL ONE LESS DICE FOR SCATTER”. However.. I direct your attention to orbital re-lay. COULD i be seeing abit of cheese here guys. It says the bombardments from an orbital relay ALWAYS scatter a full 2d6. But if i have a servo skull, and im dropping it within range, would the servo skull allow me to reduce it to 1d6. Before u just say no it dosent, good try but sod off lol.. i thought about this.. and they basically contradict each other. One says ALWAYS rolls 2D6. But the other is an upgrade that says , “roll one D6 less for scatter.” I think there is an interesting argument FOr and AGAINST here.
What do u guys at BOW think.. please let me know. Hope ur as excited about what this could mean for GK shooting 😉