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I’ve watched a few of these hordes boxsets videos now, and I have to say, I much prefer the style of these than the robots of warmachine,
I’ve not really paid much attention to this before, I looked at warmachine but didnt really take a shine to the aesthetics, even though I can appreciate its a tactically stronger game than 40K is, but this fantasyish version, I do like. I think everblight are the ones that caught my attention best, but the wolfyness of this box is appealing too.
For me, great series of videos, next purchase is going to be the 40K 6th book, but if thats a bit of a let down, now we get our sci fi fix from infinity, I can see my next army project involving everblight warbeasts I think.
Hey andy you forgot one thing my khadorans had quite a problem with: its kaya’s hit and run taktic. put the speed buff on the warpwolf, charge in an incredible dinstance and smash away at the enemy jacks, after that you activate kaya and teleport the wolf back to kaya’s position. in combination with the stealth spell there isn’t much khador can do against that. yes you can go ranged but the warpwolf loughs about that and the chance of hitting kaya isn’t that good. agreed the legion starter pack eats the circle one for breakfast. but against khador or mentoth the circle is great because of their movement shananigans
In my opinion pKaya is among best starter warlocks as her abiklities and spells favor warbeasts and Feral Warpwolf is actually rather good heavy warbeast.
Did I hear you correctly? First run with Argus, then teleport Warpwolf within 2″ of the Argus? That’s not how Spirit Door works! You can either teleport pKaya to a warbeast or teleport a warbeast to pKaya.
After the warbeast (Warpwolf in this example) has been teleportet, it can’t move or attack. So all you can effectively do with this spell is get your beasts back to safety. Or move beasts a lot if you wish.
Kayas not great as your thinking of her mk 1 spirit door, the only thing its good for now is sending a strength warped warpwolf up to smash up you opponents heavy, then door it back so they cannot retaliate. Though this isn’t great as you cant heal the beast before so its dependant on whether or not the beast is healthy.
Her feats weak, though lucky rolls can secure caster kills on low armour casters (boost for hits and pray for a knockdown, boost damage rolls, and buy more attacks, you can do 2 fully bosted attacks on basic fury, then feat and if you already got the lucky knockdown, then thats 3 auto hitting damage boosted attacks) but thats very situational, as alot of casters can shrug off her measly 11 pow, and the knockdown is vital so it is a big gamble, as she can easily killed on the retaliation.
As for the beasts, argus are great, but 2 is overkill, the box would have been much better if the second argus was replaced by our other 4 point light, the gorax, one of our nicest current models (RIP old metal pureblood) and its animus on a feral added with warpstrength is pow 19 on the fists with the option of 6 attacks at power 19 with mat 11! (7 naturally, +2 for being in kayas battlegroup, and +2 for the arguses buff), not much is going to get up after that.
Also to anyone buying this, i would highly recomend painting the second argus as a winter, as when you have a larger collection you will likelly aquire the card, and then you have more flexibility as you get 2 models in one, sneaky but cost effective!