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Great unboxing, guys. 😀 As a Veteran of the “Great Lloyodslavian War of 1985″ . . .
Justin mentions that Soviet players had 10 T-72s and the Americans had five M1s, and this was daunting for the Americans but they were able to win many victories. Yeah, I would have preferred to have 12 or 15 T-72s. This isn’t just because I was a Soviet player and wanted more stuff (okay, I did) . . . but a quick break down of the values of these units in the game . . .
** M1s shoot twice a turn. T-72s shoot once. So M1s have x2 the firepower.
** M1s move 14″, T-72s move 10”.
** M1s have a 2+ bogging check, T-72s have 3+.
So the x2 edge in firepower, plus all these advantages in mobility, means each M1 (the 105mm-armed version) is worth THREE T-72s.
Please note I don’t thing this is a “flaw” in the game. M1s, Leopard 2s, and Challengers were supposed to kill T-72s at a rate of AT LEAST 3-1 if they wanted any chance at all of stopping a theoretical Warsaw Pact invasion of the BRD in 1985.
But if you’re a Soviet player, my advice is – use TALL terrain to screen your advance against American firepower. Avoid SHORT terrain because of your bad bogging checks. Make friends with the MISTAKEN IDENTITY RULE to “protect” your commanders when your platoons start taking hits.
And yes, I found that using three-tank platoons seemed to help. I wouldn’t go much lower than that, simply because once a unit gets down to one tank, he’s making a morale check.
ALWAYS let John “wax.” Whenever John asks if he can “wax,” the answer is an automatic yes. And don’t worry about “de-tanking” yourself. Even if John loses -100 tank points, it doesn’t matter because everyone knows that Tank John has an infinite reserve of tank points. 😀
Don’t forget to mention our air-superiority. Those Hinds are really hard to kill but can melt anything on the table with ease.
So it was no real disadvantage to have “only” 10 T-72s vs 5 M1s 😉
When I was building my Hinds I had to realize that there is a bug on the sprue. The rocket pods are 100% identical for the right and the left wing. That means you have two rocket pods for the outer mounting point on one side and two pods for the inner mounting point on the other side. To overcome this I trimmed the rear pins of two pods to fit under the right position.
Completed army. Now some of these T-72s are Zvezda (the ones with the reactive armor panels). The others are the “Boot Camp” special resin kits. But the Hinds are the “real ones.”
Hmm . . . the links didn’t work. Hold on . . .
…nice!
Super nice looking set bud.
I’ve been a busy with Team Yankee.
My 10 T-72’s are now supported by a BMP-2 Company (x9) and a BMP-1 OP (When the arty gets here).
I have the Soviet infantry box currently being primed and painted, all 79 of the little devils.
Oh, and 2 Su-25’s.
Karen has expanded with 2 VADS, 2 ITOW and 2 A-10’s.
I had real life get in the way of doing much with my TY stuff, since I came home
Golden Hind for the win!!! 😀
a nice looking unit in the box.
Ferrari red tanks why not they may even go faster?
I will confess that when I prime-coated all my resin T-72s black . . . before I started the actual colors, I was tempted to just leave them that way with red racing stripes. 😀
Very tempting, but I already play Orks in Warhammer 40K, and run a Goblin deck for MTG Commander. I don’t want to get stuck in a rut of playing the horde army in every game.
I have to say that the models for TY are beautifully made although I have only the resin T72 they were a joy to build even in a short space of time. The Hinds too were nice builds admittedly I did not go as far as adding the fiddly bits.
As to finishing the models they are unlikely to ever get finished. Simple reason the rules ultimately left me cold (pun intended).