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We’re currently playing through the Hot Spots: Hinterlands campaign system, which sits pretty much between what you’ve written and the very bare bones campaign systems you were trying to improve upon.
You create a Mercenary company and train up pilots, hire and repair ‘Mechs, and pay maintenance and travel fees. All that fun stuff, but it’s all handled by a generic “Supply Points” system, rather than needing to micromanage technical resources, transportation availability, etc.
What’s cool is that the “Hot Spots” are these unique little story planets that have some unique contracts and mechanics that you play in. For example one we just played had local warlords fighting over control, so in each mission we were reinforced by a bunch of free infantry and other low-tier forces. It’s nothing too crazy but it’s definitely a lot more interesting than pick-up games, to me.
We’ve also done the full Campaign Operations mode for BattleTech, and I don’t really recommend it. Even using Excel to automate most of it, so much was more trouble than it was worth. Some things are needlessly complex, and other things are surprisingly easy, and overall it was just way too much work. It was fun as a roleplaying game campaign, but definitely too much for weekly wargaming.
As for Legions Imperialis, if it’s that killy it sounds like a perfect excuse to stress-test your casualty rules!
